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Feat/missile class composition #475
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wheybags
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grantramsay:feat/missile-class-composition
Mar 12, 2020
Merged
Feat/missile class composition #475
wheybags
merged 10 commits into
wheybags:master
from
grantramsay:feat/missile-class-composition
Mar 12, 2020
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Missile attributes/characteristics are now specified in one place, and are initialised in the missile constructor (proper composition) Missile attributes now use nested classes instead of friendship for private member access
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Will tidy this up and fix build later |
Add a reference to missiles graphics on each level to avoid having to check every actor in world to find missile graphics on a level
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Missiles that don't move shouldn't be concerned with range
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wheybags
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Looking nice, especially adding the town portal spell :)
Could you add a line about adding town portal to the changelog?
wheybags
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Mar 7, 2020
Update changelog Any player can use town portal Change mMissileGraphics to std::unordered_set Add comment on not using mMissileGraphics for game logic Add TODO for removing "additionalConstraints" after GameObject refactor Use std::numeric_limits<int32_t>::max() over INT32_MAX
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wheybags
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Thanks! |
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A lot of the changes are just whitespace from the "Tidy namespaces" commit