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Quest system #2713
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Quest system #2713
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Adds basic quests support to the engine.
This is handled with the new
quest
type that can be inlined into the scene, much like lights/rendersettings.The concept of quests is that it's an instruction to the engine that completion of some goal should cause some action. For example, defeating a boss should drop loot.
The system is specifically designed to be generic so that anything that would fall under the umbrella of a narrative quest in an RPG or action game can be represented and given first-class consistent presentation+gamefeel using quest subtypes, even though quests are distributed UGC implemented by different authors/land holders.
Using quests to drive a scene provides other major advantages: