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[WIP] Avatar optimizer #2805

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[WIP] Avatar optimizer #2805

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avaer
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@avaer avaer commented Apr 10, 2022

Crunches all avatars by default, where the crunch does not affect the quality (same materials, redundant draw calls).

Should improve avatars performance for high quality mode.

Fixes #2788

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avaer commented Apr 15, 2022

This fixes #2788

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avaer commented Apr 15, 2022

The performance increase for this is about 10 FPS per each avatar in the scene (note that this is still full avatar quality).

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avaer commented Apr 26, 2022

The last thing that needs to be done here is integrating a VrmQualityManager which is responsible for shimming and generating all of the avatar proxy meshes for the 3 different avatar crunchers. This can speed up loading, too, if we use a placeholder avatar icon while avatars are loading asynchronously in the OffscreenEngine.

@avaer avaer mentioned this pull request Apr 30, 2022
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avaer commented Jul 27, 2022

Resurrecting this...

@avaer avaer changed the title Avatar optimizer [WIP] Avatar optimizer Jul 28, 2022
@avaer avaer mentioned this pull request Jul 29, 2022
@lalalune lalalune closed this Dec 2, 2022
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Avatars shader coalesce
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