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The field ordering here is actually significant because of the drop order: we want to drop the artifact before dropping the engine. The reason for this is that dropping the Artifact will de-register the trap handling metadata from the global registry. This must be done before the code memory for the artifact is freed (which happens when the store is dropped) since there is a chance that this memory could be reused by another module which will try to register its own trap information. Note that in Rust, the drop order for struct fields is from top to bottom: the opposite of C++. In the future, this code should be refactored to properly describe the ownership of the code and its metadata. Fixes #2434
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