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# Cocos2d-x 多平台高仿微信打飞机 | ||
基于[JustDifferent__](http://code4app.com/member/5164d62f6803fabc2c000000)发布于 [code4app.com](http://code4app.com/) 的 [高仿微信打飞机](http://code4app.com/ios/%E9%AB%98%E4%BB%BF%E5%BE%AE%E4%BF%A1%E6%89%93%E9%A3%9E%E6%9C%BA/521495136803fa1d5f000001)移植而来。 | ||
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### 请参考 [How to create a multi-platform project in one command line](1). | ||
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#### 目的 | ||
学习 Cocos2d-x 如何支持多平台开发。 | ||
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#### 版本 | ||
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- 基于 mac os x 系统 | ||
- 基于 cocos2d-x-2.1.4 | ||
- 基于 cocos2d-x 的 cocos2d-x-2.1.4/tools/project-creator/create_project.py 创建多平台项目目录结构 | ||
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####测试平台: | ||
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- iOS 通过 | ||
- mac os x 通过 | ||
- android 通过 | ||
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#### 取得代码 | ||
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``` | ||
cd $COCOS2DX_ROOT/projects | ||
git clone https://github.com/gelosie/PlayThePlane.git | ||
``` | ||
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##### mac & iOS | ||
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mac(`$COCOS2DX_ROOT/projects/PlayThePlane/proj.mac`) 和 iOS (`$COCOS2DX_ROOT/projects/PlayThePlane/proj.ios`) 直接打开目录下的工程文件即可 | ||
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#### android | ||
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请参考 [How to create a multi-platform project in one command line](1). | ||
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android 下有不少坑要留意的。 | ||
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#### 其它平台 | ||
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proj.linux 和 proj.win32 还会在话下么? | ||
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[1]: http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How_to_create_a_multi-platform_project_in_one_command_line "How to create a multi-platform project in one command line" | ||
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#### LICENSE | ||
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原版本也没**LICENSE**什么的。 | ||
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THE END. | ||
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