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Reword the "Sensor Type" section, move permission revocation algorithm #466
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rakuco
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Aug 1, 2023
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I think this algorithm can still use activated sensor objects to good effect, but it needs to be able to translate permissionName into a set of platform sensors by looking at each platform sensor's sensor type and checking if permissionName is contained in its sensor permission names. This is what I think the original text meant by "associated".
Without this logic using it we can probably remove the activated sensor objects concept, though it is somewhat useful for defining how sensor readings are reused between
Sensor
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The problem's that it's not entirely clear what context the "permission revocation algorithm" runs in according to https://w3c.github.io/permissions/#reacting-to-revocation so I'm not sure what platform sensors should be iterated to start with. Should one start from the current realm and get a Window global and get the associated platform sensors? In this case, getting actual platform object instances that exist in a realm felt easier.
One thing I've done is add a check below to do nothing if a
sensor
is idle, so that we only act on active sensors (or sensors that are being activated).