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Add gamepad input events #152
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Add gamepad input events #152
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Should
buttonchange
also fire when a button is touched but its value has not changed or do we want to save that for separatebuttontouchdown
andbuttontouchup
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I think
buttonchange
should only fire forvalue
changes and we should add touch events if needed.The current gamepad market doesn't have many gamepads that detect touch separately from pressure so I think the potential for a gamepad to fire
buttontouchdown
withoutbuttonchange
is pretty low.There was a problem hiding this comment.
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Makes sense to me. Do we want to specify that now or leave it as a TODO for later?
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I am happy either way. I would say let's do the thing that would be easiest from a standards approval perspective. I think that would be to add it here and get it all done in one go.
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