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Consider google/shaderc for shader compilation. #5

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dragostis opened this issue Feb 27, 2016 · 2 comments
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Consider google/shaderc for shader compilation. #5

dragostis opened this issue Feb 27, 2016 · 2 comments

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@dragostis
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Compiling libshaderc google/shaderc might work for better integration.

@dragostis
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Oh, and about dynamic size stack-allocated arrays: can't you just have a max-sized [i32; 10] that you can allocate on the stack and used that? It doesn't matter how big it is since it's allocated on the stack.

@rukai
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rukai commented Sep 30, 2018

Resolved by #947

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