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Squashed commit of the following: #521

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merged 1 commit into from
Aug 25, 2020

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ousttrue
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#283

を rebase しました。
2018.4.25でコンパイル確認。approve 👍

commit 2337e6cc3f3911fd32fa82d38b57a4e2ad29c86e
Author: Masataka SUMI [email protected]
Date: Wed Jun 19 22:06:08 2019 +0900

Do not integrate below Unity 2017.2

commit edbae238840aaf7157e0dd81ca03e11e3aeaf50b
Author: Masataka SUMI [email protected]
Date: Wed Jun 19 21:37:06 2019 +0900

Add Integrate method for Runtime

commit ad50a2e5565aea0d8e13f04bbe984671e66692bd
Author: Masataka SUMI [email protected]
Date: Wed Jun 19 19:09:17 2019 +0900

MeshIntegrator only work with prefab.

commit 3fb428e0ef05adb490f98bf0391f22a58c2c5d41
Author: Masataka SUMI [email protected]
Date: Wed Jun 19 19:08:51 2019 +0900

Add FileName Property to UnityPath

commit e17e42d3c91238923352511f4979d4139ed15a83
Author: Masataka SUMI [email protected]
Date: Wed Jun 19 15:48:22 2019 +0900

Refactoring GetPrefab method

commit ab1b3b9535e7cf21de43b597318347f34ba771c2
Author: Masataka SUMI [email protected]
Date: Tue Jun 11 20:09:34 2019 +0900

Blendshape's values Follow renderers change.

commit 194599955b91d62410a08f16f159ce7ddcaec635
Author: Masataka SUMI [email protected]
Date: Tue Jun 11 03:37:28 2019 +0900

Move general integration method from Editor to Runtime.

commit bbe2697e298c8c61d66a46e33c61545ee4d6cdae
Author: Masataka SUMI [email protected]
Date: Tue Jun 11 03:18:28 2019 +0900

Move integration method from Editor to Runtime.

commit a60e4da63ec40761cdd53ef75c3245b36e4d0ba2
Author: Masataka SUMI [email protected]
Date: Tue Jun 11 02:46:29 2019 +0900

Disabled source renderers after integration.

commit 28cb426331b071020fe5806bb929019a2617f58c
Author: Masataka SUMI [email protected]
Date: Tue Jun 11 02:11:12 2019 +0900

Consider Renderer with blendshapes.

commit 898ee75ac7f1457a8d2e6b02d6d40d607565d430
Author: Masataka SUMI [email protected]
Date: Tue Jun 11 01:57:16 2019 +0900

Refactoring codes.

commit bb2339dd14eef7cedce5a1a446f54741fea02521
Author: Masataka SUMI [email protected]
Date: Tue Jun 11 01:36:32 2019 +0900

Refactoring.

commit 8a0330fa4a8cc3458997bfc342589565fd16b6c7
Author: Masataka SUMI [email protected]
Date: Tue Jun 11 01:36:26 2019 +0900

Remove unused bone root finding code.

commit 90b1a1a82b5b948bb3e33030d4392dbc10c800ef
Author: Masataka SUMI [email protected]
Date: Mon Jun 10 23:51:05 2019 +0900

Consider zero bone SkinnedMesh.

commit 16949adabedc9ca9ff7e98a4aacb5147fb956731
Author: Masataka SUMI [email protected]
Date: Mon Jun 10 23:45:13 2019 +0900

Fix bug of merging blendshapes.

commit 559921ce2620dc0152a2a88f1ca93229670ca1f7
Author: Masataka SUMI [email protected]
Date: Mon Jun 10 21:24:20 2019 +0900

Divide MeshIntegrator classes

commit 2337e6cc3f3911fd32fa82d38b57a4e2ad29c86e
Author: Masataka SUMI <[email protected]>
Date:   Wed Jun 19 22:06:08 2019 +0900

    Do not integrate below Unity 2017.2

commit edbae238840aaf7157e0dd81ca03e11e3aeaf50b
Author: Masataka SUMI <[email protected]>
Date:   Wed Jun 19 21:37:06 2019 +0900

    Add Integrate method for Runtime

commit ad50a2e5565aea0d8e13f04bbe984671e66692bd
Author: Masataka SUMI <[email protected]>
Date:   Wed Jun 19 19:09:17 2019 +0900

    MeshIntegrator only work with prefab.

commit 3fb428e0ef05adb490f98bf0391f22a58c2c5d41
Author: Masataka SUMI <[email protected]>
Date:   Wed Jun 19 19:08:51 2019 +0900

    Add FileName Property to UnityPath

commit e17e42d3c91238923352511f4979d4139ed15a83
Author: Masataka SUMI <[email protected]>
Date:   Wed Jun 19 15:48:22 2019 +0900

    Refactoring GetPrefab method

commit ab1b3b9535e7cf21de43b597318347f34ba771c2
Author: Masataka SUMI <[email protected]>
Date:   Tue Jun 11 20:09:34 2019 +0900

    Blendshape's values Follow renderers change.

commit 194599955b91d62410a08f16f159ce7ddcaec635
Author: Masataka SUMI <[email protected]>
Date:   Tue Jun 11 03:37:28 2019 +0900

    Move general integration method from Editor to Runtime.

commit bbe2697e298c8c61d66a46e33c61545ee4d6cdae
Author: Masataka SUMI <[email protected]>
Date:   Tue Jun 11 03:18:28 2019 +0900

    Move integration method from Editor to Runtime.

commit a60e4da63ec40761cdd53ef75c3245b36e4d0ba2
Author: Masataka SUMI <[email protected]>
Date:   Tue Jun 11 02:46:29 2019 +0900

    Disabled source renderers after integration.

commit 28cb426331b071020fe5806bb929019a2617f58c
Author: Masataka SUMI <[email protected]>
Date:   Tue Jun 11 02:11:12 2019 +0900

    Consider Renderer with blendshapes.

commit 898ee75ac7f1457a8d2e6b02d6d40d607565d430
Author: Masataka SUMI <[email protected]>
Date:   Tue Jun 11 01:57:16 2019 +0900

    Refactoring codes.

commit bb2339dd14eef7cedce5a1a446f54741fea02521
Author: Masataka SUMI <[email protected]>
Date:   Tue Jun 11 01:36:32 2019 +0900

    Refactoring.

commit 8a0330fa4a8cc3458997bfc342589565fd16b6c7
Author: Masataka SUMI <[email protected]>
Date:   Tue Jun 11 01:36:26 2019 +0900

    Remove unused bone root finding code.

commit 90b1a1a82b5b948bb3e33030d4392dbc10c800ef
Author: Masataka SUMI <[email protected]>
Date:   Mon Jun 10 23:51:05 2019 +0900

    Consider zero bone SkinnedMesh.

commit 16949adabedc9ca9ff7e98a4aacb5147fb956731
Author: Masataka SUMI <[email protected]>
Date:   Mon Jun 10 23:45:13 2019 +0900

    Fix bug of merging blendshapes.

commit 559921ce2620dc0152a2a88f1ca93229670ca1f7
Author: Masataka SUMI <[email protected]>
Date:   Mon Jun 10 21:24:20 2019 +0900

    Divide MeshIntegrator classes
@ousttrue ousttrue merged commit a4824dc into vrm-c:master Aug 25, 2020
@ousttrue ousttrue deleted the rebase_runtimeMeshIntegrator branch August 27, 2020 02:25
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2 participants