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The menu bar is only show in fullscreen. (screen too small / dialog too large) #3

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z3t0 opened this issue Apr 11, 2015 · 3 comments

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@z3t0
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z3t0 commented Apr 11, 2015

image

@z3t0
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z3t0 commented Apr 12, 2015

The menu bar on the top does not get rendered when the window is not in fullscreen. Should we make the game default to fullscreen or something like that?

@deathcap
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The issue isn't full screen / not full screen, per se, but that your monitor is too small (I develop and test on a larger higher-resolution monitor where the top menu buttons are visible in windowed mode, and the inventory dialog doesn't overlap with the hotbar).

Should probably either make the https://github.com/deathcap/inventory-window slots smaller, or the player inventory size https://github.com/deathcap/voxel-carry. I'm inclined towards the latter, since it is admittedly large (10x5 = 50, compared to, say, Minecraft's http://minecraft.gamepedia.com/Inventory of 9x4 = 36). Extra inventory space would be better implemented separately i.e. voxel/ideas#41 backpacks

@z3t0
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z3t0 commented Apr 17, 2015

but that your monitor is too small (I develop and test on a larger higher-resolution monitor where the top menu buttons are visible in windowed mode, and the inventory dialog doesn't overlap with the hotbar).

In that case would it not be a better idea to have the game resize automatically, in order to support more resolutions?

I'm inclined towards the latter, since it is admittedly large (10x5 = 50

That's definitely a good idea, an ideal size would be something like minecraft's 9 x 4 = 36.

Extra inventory space would be better implemented separately i.e. voxel/ideas#41 backpacks

Would it not be relatively easy to implement backpack's by referring to the chest.

@deathcap deathcap changed the title The menu bar is only show in fullscreen. The menu bar is only show in fullscreen. (screen too small / dialog too large) Feb 15, 2016
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