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The menu bar is only show in fullscreen. (screen too small / dialog too large) #3
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The menu bar on the top does not get rendered when the window is not in fullscreen. Should we make the game default to fullscreen or something like that? |
The issue isn't full screen / not full screen, per se, but that your monitor is too small (I develop and test on a larger higher-resolution monitor where the top menu buttons are visible in windowed mode, and the inventory dialog doesn't overlap with the hotbar). Should probably either make the https://github.com/deathcap/inventory-window slots smaller, or the player inventory size https://github.com/deathcap/voxel-carry. I'm inclined towards the latter, since it is admittedly large (10x5 = 50, compared to, say, Minecraft's http://minecraft.gamepedia.com/Inventory of 9x4 = 36). Extra inventory space would be better implemented separately i.e. voxel/ideas#41 backpacks |
In that case would it not be a better idea to have the game resize automatically, in order to support more resolutions?
That's definitely a good idea, an ideal size would be something like minecraft's 9 x 4 = 36.
Would it not be relatively easy to implement backpack's by referring to the chest. |
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