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Claim Free Asset Packs from the Unreal Engine Marketplace (Epic Games Store) #44
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That feature would improve this already great tool even more :) |
Please test it with |
@vogler I'm not sure how to test it in Docker, could we get an environment variable for it? Maybe like |
Update: Added the following line to command: node unrealengine.js Result is a
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You need to sign in first. |
Hacky solution - if the authenticated user's name appears to be |
'Sign In'/user detection works for me now and it claimed all assets successfully.
free-games-claimer/unrealengine.js Line 164 in f906bef
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I'm seeing a
3a44680f-51aa-43ab-8779-568dbce774ca.webm |
Interesting. Maybe it needs some time to set the value after adding all to the cart? |
Successfully claimed with the latest image! Looks like the text should be
ad23d30d-15ca-4433-bcce-4a4ffd13f92f.webm |
Thanks! Still need to check if |
New assets for June are now available. I see an error when attempting to run with Logs
I removed Logs
Video 8b6b6217-0b8c-43e3-901c-6fce352c7958.webm |
Hello, I have tried to mount the application in my docker and what are the games of epic, prime and gog if I go but the unreal does not work, I tried to check the code on my own and I have not managed to make it work, am I the only one that happens? |
@IOxee I haven't checked it for a while. Maybe it's broken since something changed. Paste your log, then we can check where it fails. |
I created a new container to test if by any chance it was something I had misconfigured yesterday, but it's still the same, I re-run the test. here you have my logs and the url of the version that says Version = https://github.com/vogler/free-games-claimer/tree/4137bb5569221812ee065b3307e533774986722a [+] Building 0.0s (0/0) docker:default |
I'm running this without Docker and choosing to show the browser because captchas, but despite my login from the main Epic Games store being recognized by the Unreal Engine site, this script doesn't recognize me and asks me to login. Signing out and relogging didn't seem to work either. |
I'm running your fabulous script on a more low-end machine. For me, 2 seconds is too low. I've checked it in SHOW=1 mode and it took multiple seconds to load the cart thing, so I regularly got "Price: undefined instead of 0". I've tested "await page.waitForTimeout(20000);" (increasing by factor 10) and that fixed the issue. |
@vogler i'm having the same issues as both Elaborendum and rolfwendt, any way you would be able to look into this when you get time? find this feature extremely useful i might say |
I'm getting
now |
This fix the issue with undefined price. The price wouldn't be defined in the shopping cart unless clicked if it was empty on page load.
Hey, anyone know how to install and use the unreal engine auto claimer in a linux vps please? |
same error |
It does not have
and putting it below |
Looks like the store will be "Fab" now 🤷🏻 |
"Fab" launched today and it offers a flag to specifically only get free content. So one would need to loop through and add them to the Library. The friendly people at Epic even added an We have
Furthermore it hides mature content by default, so if you want everything one would need to at Sometimes you also have to select that you are an individual contributor: However sometimes it seems to be the other way round, so maybe we need a flag here where the user can set if they are professional or individual 🤷🏻♂️ |
Each month, Epic releases a handful of asset packs for the Unreal Engine for free to all developers. These assets are made available on the Unreal Engine Marketplace, which seems to be a curated version of the Epic Games Store. There is a "Free for the Month" filter on the Unreal Engine Marketplace to find these product listings.
Here is the latest drop: Featured free Unreal Marketplace content—January 2023
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