Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Added zstd compression support. To show how useful zstd is I am using it on a map I have that has 141x32 tiles. These are the file sizes of that one map with different compressions:
CSV(uncompressed): 47.2kB
Base64(uncompressed): 121.2kB
Base64(gzip): 2.2kB
Base64(zlib): 2.1kB
Base64(zstd): 1.9kB
However one of the biggest factors isn't just the size of the file. zstd is known for being faster at decompressing data than gzip and zlib. Which means that import times in godot for the maps are so much faster, especially for really large maps. This saves a lot of development time each time you have to modify a big map or importing many maps at once.