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[DNM] Armor rebalance - Heavy and Light #2724

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Kitsunemitsu
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About The Pull Request

Adds heavy and light armor to all HE+ Armor.
Light armor is 10% faster but loses on 10 armor.
Heavy Armor is 10% slower but gains 10 armor.

Why It's Good For The Game

With our list of armor values remaining getting lower, I'm looking to give players a little bit more variety. These values may have to be adjusted. Generally bulkier armor gives you more armor, and lighter looking armor gives you less armor.

Changelog

🆑
balance: Added armor classes.
/:cl:

@Kitsunemitsu Kitsunemitsu added Balance Improvements towards balance of the game. Do Not Merge Do not merge, untill a headcoder approves it. labels Feb 18, 2025
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Some mistakes I noticed in the PR that I would reccomend adjusting

@@ -102,7 +105,8 @@ Any attempt to code risk class armor will result in a 10 day Github ban.*/
desc = "It is holding all of the laughter of those who cannot be seen here."
icon_state = "smile"
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
armor = list(RED_DAMAGE = 50, WHITE_DAMAGE = 50, BLACK_DAMAGE = 80, PALE_DAMAGE = 60) // 240
armor = list(RED_DAMAGE = 40, WHITE_DAMAGE = 40, BLACK_DAMAGE = 80, PALE_DAMAGE = 70) // 250 (-10 for slower speed)
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The changes for smile armor has actually 230 armor yet has slowdown

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Whoops

@@ -50,7 +50,8 @@ Any attempt to code risk class armor will result in a 10 day Github ban.*/
name = "bear paw"
desc = "The equipment is made of a material that may have been fluffy once, but now it just looks shabby."
icon_state = "bear_paw"
armor = list(RED_DAMAGE = 30, WHITE_DAMAGE = 20, BLACK_DAMAGE = 0, PALE_DAMAGE = 20) // 70
armor = list(RED_DAMAGE = 30, WHITE_DAMAGE = 20, BLACK_DAMAGE = 0, PALE_DAMAGE = 20) // 80 (-10 for slower speed)
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Teddy has slowdown yet no armor changes

@@ -323,7 +333,8 @@ Any attempt to code risk class armor will result in a 10 day Github ban.*/
desc = "There is no sorrow like the betrayal of a friend. \
Nor is there such rage."
icon_state = "blind_rage"
armor = list(RED_DAMAGE = 50, WHITE_DAMAGE = 0, BLACK_DAMAGE = 50, PALE_DAMAGE = 40) // 140
armor = list(RED_DAMAGE = 50, WHITE_DAMAGE = 0, BLACK_DAMAGE = 50, PALE_DAMAGE = 40) // 150 (+10 for slower speed)
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This one also has the slowdown with no changed defenses

@CrabbytheCrab
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CrabbytheCrab commented Feb 19, 2025

Adoration makes logical sense to be a heavy armor since it had the ability to give the agent wearing it a red shield at the cost of cutting their speed in half when they had that gift in Lob Corp.

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3 participants