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[DNM] Armor rebalance - Heavy and Light #2724
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Some mistakes I noticed in the PR that I would reccomend adjusting
@@ -102,7 +105,8 @@ Any attempt to code risk class armor will result in a 10 day Github ban.*/ | |||
desc = "It is holding all of the laughter of those who cannot be seen here." | |||
icon_state = "smile" | |||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT | |||
armor = list(RED_DAMAGE = 50, WHITE_DAMAGE = 50, BLACK_DAMAGE = 80, PALE_DAMAGE = 60) // 240 | |||
armor = list(RED_DAMAGE = 40, WHITE_DAMAGE = 40, BLACK_DAMAGE = 80, PALE_DAMAGE = 70) // 250 (-10 for slower speed) |
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The changes for smile armor has actually 230 armor yet has slowdown
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Whoops
@@ -50,7 +50,8 @@ Any attempt to code risk class armor will result in a 10 day Github ban.*/ | |||
name = "bear paw" | |||
desc = "The equipment is made of a material that may have been fluffy once, but now it just looks shabby." | |||
icon_state = "bear_paw" | |||
armor = list(RED_DAMAGE = 30, WHITE_DAMAGE = 20, BLACK_DAMAGE = 0, PALE_DAMAGE = 20) // 70 | |||
armor = list(RED_DAMAGE = 30, WHITE_DAMAGE = 20, BLACK_DAMAGE = 0, PALE_DAMAGE = 20) // 80 (-10 for slower speed) |
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Teddy has slowdown yet no armor changes
@@ -323,7 +333,8 @@ Any attempt to code risk class armor will result in a 10 day Github ban.*/ | |||
desc = "There is no sorrow like the betrayal of a friend. \ | |||
Nor is there such rage." | |||
icon_state = "blind_rage" | |||
armor = list(RED_DAMAGE = 50, WHITE_DAMAGE = 0, BLACK_DAMAGE = 50, PALE_DAMAGE = 40) // 140 | |||
armor = list(RED_DAMAGE = 50, WHITE_DAMAGE = 0, BLACK_DAMAGE = 50, PALE_DAMAGE = 40) // 150 (+10 for slower speed) |
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This one also has the slowdown with no changed defenses
Adoration makes logical sense to be a heavy armor since it had the ability to give the agent wearing it a red shield at the cost of cutting their speed in half when they had that gift in Lob Corp. |
About The Pull Request
Adds heavy and light armor to all HE+ Armor.
Light armor is 10% faster but loses on 10 armor.
Heavy Armor is 10% slower but gains 10 armor.
Why It's Good For The Game
With our list of armor values remaining getting lower, I'm looking to give players a little bit more variety. These values may have to be adjusted. Generally bulkier armor gives you more armor, and lighter looking armor gives you less armor.
Changelog
🆑
balance: Added armor classes.
/:cl: