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Fire damage Overhaul #2710
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Fire damage Overhaul #2710
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I have a genuine question. Why don't we have a flat 0 burn defense and then specific armors increase it? I don't see any reason to add a 5th armor value to EVERY SINGLE armor. |
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Burn damage "already" exists as a damage type in a only half-implemented state. We did have a lengthy conversation on this... |
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some fixes should fix this stuff h first attempt at fixing linters adds some damage coeffs burn ouchey adds fire damage to firebird reworks this whole thing adds some text stuff fixes the damage formula
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About The Pull Request
So fire damage is kind of all over the place. This PR fixes that. Mostly, at least. It took me way too long to figure out how carbons actually take damage.
Code Changes
Fixes
Balance Changes
Misc
Why It's Good For The Game
Making things more consistent is good, it's not great having burn work differently depending on its source. Like getting set on fire and taking red damage...
I'll tackle burn damage and resistances in a separate PR to keep things atomic.
Changelog
🆑
tweak: added burn/fire resistance to some E.G.O. Armors
balance: rebalanced burn damage in general
code: created a damage formula for burn/fire damage
/:cl: