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Reproduce by touching and pinching slowly in on the timeline. At a certain point, when the touch points get close enough, the timeline will fly off to one direction and end on an extreme end of the time span.
I was able to replicate this on a Surface Pro 7 in Chrome & Edge, and on Android in Chrome.
Before zoom:
After zoom:
Additional info:
It appears that the initial distance of the touch points affects the distance at which the timeline flies away. For example, if I place a finger at the far end of each side of the timeline, the behavior begins when I get a little over 1/3rd of the way from either side towards the center.
The text was updated successfully, but these errors were encountered:
Seeing this in my downloaded code and on the example page:
https://visjs.github.io/vis-timeline/examples/timeline/basicUsage.html
Reproduce by touching and pinching slowly in on the timeline. At a certain point, when the touch points get close enough, the timeline will fly off to one direction and end on an extreme end of the time span.
I was able to replicate this on a Surface Pro 7 in Chrome & Edge, and on Android in Chrome.
Before zoom:
After zoom:
Additional info:
It appears that the initial distance of the touch points affects the distance at which the timeline flies away. For example, if I place a finger at the far end of each side of the timeline, the behavior begins when I get a little over 1/3rd of the way from either side towards the center.
The text was updated successfully, but these errors were encountered: