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v0.4.0: HDR, VSync, MSAA #70

Merged
merged 64 commits into from
Aug 5, 2020
Merged

v0.4.0: HDR, VSync, MSAA #70

merged 64 commits into from
Aug 5, 2020

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vilbeyli
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@vilbeyli vilbeyli commented Jul 23, 2020

fixes #25
fixes #69
fixes #71
fixes #50
fixes #67
fixes #9
fixes #33
fixes #45
fixes #80
fixes #5
fixes #72
fixes #79
fixes #83

@vilbeyli vilbeyli added this to the v0.4.0 - HDR & VSync milestone Jul 23, 2020
vilbeyli added 25 commits July 23, 2020 17:36
PostProcessCS: Gamma Correction + MSAA + Camera rotation speed fix
HDR-aware rendering pipeline

Engine now detects when the window moves to an HDR display and adjusts swapchain format if HDR is enabled

Code cleanup: removed unnecessary structs from initialization parameters

Fix initial cube rotation animation state inconsistency debug vs release

added color space conversion functions to Tonemapper.hlsl from D3D12HDR sample shaders
HDR-aware post process & swapchain
vilbeyli added 28 commits August 2, 2020 22:02
Hello HDR Environment Maps
[Build] Added script to download assets
Add asset downloading to packaging script
README update before release & skydome seam fix
@vilbeyli vilbeyli changed the title WIP: v0.4.0: HDR, VSync, MSAA v0.4.0: HDR, VSync, MSAA Aug 5, 2020
@vilbeyli vilbeyli merged commit 95849ef into master Aug 5, 2020
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