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v0.4.0: HDR, VSync, MSAA #70
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PostProcessCS: Gamma Correction + MSAA + Camera rotation speed fix
…oken build by adding the HDR.h
HDR-aware rendering pipeline Engine now detects when the window moves to an HDR display and adjusts swapchain format if HDR is enabled Code cleanup: removed unnecessary structs from initialization parameters Fix initial cube rotation animation state inconsistency debug vs release added color space conversion functions to Tonemapper.hlsl from D3D12HDR sample shaders
HDR-aware post process & swapchain
Hello HDR Environment Maps
…po to preserve precious bandwidth
[Build] Added script to download assets
Add asset downloading to packaging script
README update before release & skydome seam fix
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fixes #25
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