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Fix/ VR360 player's behavior different to standar player on mobile devices #190
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why not just increase the limit here?
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We want to check when the movement has finished in the
touchend
event if it was a "touch for a click" or it was to move the camera in the canvas.There was a problem hiding this comment.
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It sounds like this is more or less what the
shouldTogglePlay
was supposed to do. Set a flag if there was enough touchmoves to exclude it this touch interaction from being a tap. I'd be interested to know if that will work as it'll be a much smaller change and won't require toggling user activity manually.There was a problem hiding this comment.
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The problem here is we need the change since we want to have the
play/pause
logic fordesktop/mouse
and theuserActive
logic formobile devices/touch screen
when the screen is touched. The current behavior that we have with my changes are:360°/VR Player iOS/Android
Click/touch - Toggle
userActive()
- Show and hide control bar.360°/VR Player Desktop
Click/mouse -- Toggle play/pause since you have the
userActive()
inmouseover
These ones are in the Standard player:
Standard Player iOS/Android
Click/touch - Toggle
userActive()
- Show and hide control bar.** Standard Player Desktop**
Click/mouse -- Toggle play/pause since you have the
userActive()
inmouseover