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Add YouTube Equi-Angular Cubemap (EAC) projection #179
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,44 @@ | ||
<!doctype html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>videojs-vr Demo</title> | ||
<link href="../node_modules/video.js/dist/video-js.css" rel="stylesheet"> | ||
<link href="../dist/videojs-vr.css" rel="stylesheet"> | ||
</head> | ||
<body> | ||
<p>EAC video</p> | ||
<video width="640" height="300" id="videojs-vr-player-eac" class="video-js vjs-default-skin" controls playsinline> | ||
<source src="../samples/lcs15_eac.webm" type="video/webm"> | ||
</video> | ||
<p>Equirectangular video</p> | ||
<video width="640" height="300" id="videojs-vr-player-rect" class="video-js vjs-default-skin" controls playsinline> | ||
<source src="../samples/lcs15_rect.webm" type="video/webm"> | ||
</video> | ||
<p>Credits: US Navy, CC-BY-3.0</p> | ||
|
||
<p>LR EAC video</p> | ||
<video width="640" height="300" id="videojs-vr-player-eac2" class="video-js vjs-default-skin" controls playsinline> | ||
<source src="../samples/coriolis_eac.webm" type="video/webm"> | ||
</video> | ||
<p>TB Equirectangular video</p> | ||
<video width="640" height="300" id="videojs-vr-player-rect2" class="video-js vjs-default-skin" controls playsinline> | ||
<source src="../samples/coriolis_rect.webm" type="video/webm"> | ||
</video> | ||
<p>Credits: Animations for Physics and Astronomy, CC-BY-3.0</p> | ||
|
||
<ul> | ||
<li><a href="../">return to main example</a></li> | ||
</ul> | ||
<script src="../node_modules/video.js/dist/video.js"></script> | ||
<script src="../dist/videojs-vr.js"></script> | ||
<script> | ||
(function(window, videojs) { | ||
window.vr_eac = videojs('videojs-vr-player-eac').vr({projection: 'EAC', debug: true, forceCardboard: false}); | ||
window.vr_rect = videojs('videojs-vr-player-rect').vr({projection: '360', debug: true, forceCardboard: false}); | ||
window.vr_eac2 = videojs('videojs-vr-player-eac2').vr({projection: 'EAC_LR', debug: true, forceCardboard: false}); | ||
window.vr_rect2 = videojs('videojs-vr-player-rect2').vr({projection: '360_TB', debug: true, forceCardboard: false}); | ||
}(window, window.videojs)); | ||
</script> | ||
</body> | ||
</html> |
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What do these changes do?
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Copied from
360
projection. This transforms the geometry so that it maps the texture correctly. The geometry is rotated by pi/2 and flipped.The version on master is completely broken, resulting in a blank canvas, IIRC. You can test that with a 360_LR or 360_TB video.
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coriolis_rect.webm
is one ;)