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Project Vylia

Overview

Project Vylia is a 2D JRPG experimental game engine based in XNA 4.0 Monogame (Visual Studio C# Solution). Inspired by Popular Japanese Role Playing Games and RPG Maker, this project aims to be a free, flexible and easy to use tool for content creators and game designers.

Origins

This project started out as a way for myself to learn c# and develop my abilities. At this moment, I continue to commit changes on this project as a hobbie.

Build status

At the moment, the game is pretty much "playable", and features some basic movement functions, along with map, npc and tileset loading (from XML Serialized Classes), and a few basic NPC conversation functions.

Features

  • XML tile map, npc and tileset parser
  • Fully functional tilemap render
  • Inside "camera" tile rendering
  • NPC Actor loader
  • NPC Conversation with color support
    • Basic conversation box
    • Binary choice support
    • Conditions support
    • Variable reading/writing support
    • Text fits automatically on conversation container.
  • Warp between map support

Documentation

Soon...

Libraries

The solution should only need Monogame and Monogame.Extended to work.

Resources

I'm using 2 tilesets and 2 maps for testing right now.

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RPG 2D Engine

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