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fix scan vertex/edge do not handle ttl #4578
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List row; | ||
nebula::cpp2::ErrorCode ret = nebula::cpp2::ErrorCode::SUCCEEDED; | ||
// Usually there is only one edge node, when all of the egdeNodes are invalid (e.g. ttl | ||
// expired), just skip the row. If we don't skip it, there will be a whole line of empty value. |
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In fact, we should return one row only if vertex key exists.
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Where did you handle this in scan before? BTW, this is scan edge, not scan vertex. Besides, the vertex key will be removed very soon later
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When introducing this, there is no vertex key.
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It's a bug delayed #3688
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Good job
@@ -75,6 +75,7 @@ nebula::cpp2::ErrorCode ScanVertexProcessor::checkAndBuildContexts( | |||
return nullptr; | |||
} | |||
}); | |||
buildTagTTLInfo(); |
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👍
* fix scan vertex/edge do not handle ttl * use ErrorCode to unify community version and end version
* fix scan vertex/edge do not handle ttl * use ErrorCode to unify community version and end version
* fix lookup (#4552) fix Co-authored-by: jimingquan <[email protected]> Co-authored-by: Sophie <[email protected]> * fix split brain in raft (#4479) Co-authored-by: Sophie <[email protected]> * fix invalid filter in GetProp make storage crashed (#4568) Co-authored-by: haowen <[email protected]> * fix scan vertex/edge do not handle ttl (#4578) * fix scan vertex/edge do not handle ttl * use ErrorCode to unify community version and end version * Fix #1212. Return FoldConstantExprVisitor, if status_ already failed due to found syantax errors. (#4607) Co-authored-by: jie.wang <[email protected]> * Avoid fatal when expression illegal. (#4618) * Fix concurrent exception related to multi-match statement (#4605) * fix filter executor * Fix concurrency exception of multi-match statements fix iterator fix small delete small delete skip iterator type handle for concurrency small delete fix scan edges small delete small delete fix small delete small change small change fix ut small fix Co-authored-by: Sophie <[email protected]> * Prune properties(#4523) * fix conflict * extract attribute from properties function (#4604) * extract attribute from properties function * fix error * fix subscript error * add test case * process scanEdges * fix test error * add unwind & check vidType when executing not validate (#4456) * Update AppendVerticesExecutor.cpp fix conflict * Update AppendVerticesExecutor.cpp * Replace obsolete RocksDB API (#4395) Co-authored-by: Sophie <[email protected]> * Update PrunePropertiesRule.feature * remove useless dc (#4533) * Update PrunePropertiesRule.feature * fix test error Co-authored-by: kyle.cao <[email protected]> Co-authored-by: jimingquan <[email protected]> Co-authored-by: liwenhui-soul <[email protected]> Co-authored-by: Doodle <[email protected]> Co-authored-by: haowen <[email protected]> Co-authored-by: Cheng Xuntao <[email protected]> Co-authored-by: jie.wang <[email protected]> Co-authored-by: shylock <[email protected]> Co-authored-by: Qiaolin Yu <[email protected]>
What type of PR is this?
What problem(s) does this PR solve?
Issue(s) number:
https://github.com/vesoft-inc/nebula-ent/issues/1162
Description:
As title, scan vertex/edge does not handle ttl, and some of code in the community/ent version are not unified.
How do you solve it?
Special notes for your reviewer, ex. impact of this fix, design document, etc:
Checklist:
Tests:
Affects:
Release notes:
Please confirm whether to be reflected in release notes and how to describe: