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Update docs to better describe how to use checkboxes and logic-based bindings in general #2926

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merged 6 commits into from
Feb 25, 2023

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@joelostblom joelostblom commented Feb 24, 2023

Sprung from discussion in #2871 and resolves #2856.

I tried to update the docs to better reflect the correct usage of these parameters as well as update the gallery examples to use checkboxes correctly (but @mattijn already committed most of that in #2871 already, so mostly docs left here).

https://joelostblom.github.io/altair-docs/user_guide/interactions.html#binding-adding-widgets-to-drive-interactivity

@joelostblom joelostblom requested a review from mattijn February 24, 2023 23:40
Comment on lines +84 to +85
alt.Size('Hundred_Million_Production:Q'),
alt.SizeValue(25)
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I switched the order so that checking the box shows the big budget films instead of removes them

Comment on lines +534 to +540
Binding: Adding Widgets to Drive Interactivity
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
With an understanding of the selection types and conditions, you can now add data-driven and logic-driven widgets (or "bindings") as input elements to the charts using the ``bind`` option. As specified by `Vega-lite binding <https://vega.github.io/vega-lite/docs/bind.html#input-element-binding>`_, bindings can be of three types:

1. Point selections can be bound directly to an input element, *for example, a radio button.*
2. Interval selections which can be bound to scale, *for example, zooming in on a map.*
1. Point and interval selections can be used for data-driven interactive elements, such as highlighting and filtering based on values in the data.
2. Sliders and checkboxes can be used for logic-driven interactive elements, such as highlighting and filtering based on the absolute values in these widgets.
3. Interval selections can be bound to a scale, such as zooming in on a map.
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Does this restructuring make sense?

@mattijn mattijn merged commit 8ae9d99 into master Feb 25, 2023
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Unrecognized signal name while rendering altair example 'Multiple Interactions' in VL
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