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feat(renderer): adds three.js renderer #684

Merged
merged 4 commits into from
Mar 9, 2022
Merged

feat(renderer): adds three.js renderer #684

merged 4 commits into from
Mar 9, 2022

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2xAA
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@2xAA 2xAA commented Feb 6, 2022

Doesn't use the latest version of three as it has some bugs with CubeCameras, from my recent work with three.js.
We can update later down the road.

@2xAA 2xAA requested a review from TimPietrusky February 6, 2022 20:15
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Code looks super clean and is very simple, thank you very much!

The cube is only showing, when something else is visible in the background. I guess this is a bug?

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2xAA commented Mar 3, 2022

@TimPietrusky no, that's intended - I've updated the sample module to include a toggle to use the canvas as material map or not. Previously, if there was nothing on the canvas, the map is entirely transparent so nothing would be output.

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Works perfectly, thank you both!

@TimPietrusky TimPietrusky merged commit 34b4826 into next Mar 9, 2022
@TimPietrusky TimPietrusky deleted the feat/threejs branch March 9, 2022 21:03
2xAA pushed a commit that referenced this pull request Mar 10, 2022
# [3.21.0](3.20.2...3.21.0) (2022-03-10)

### Bug Fixes

* **image:** fixes texture initialisation ([#707](#707)) ([b09ee89](b09ee89)), closes [#706](#706)

### Features

* **help:** adds link to github discussions in help menu ([#679](#679)) ([c6c24bf](c6c24bf))
* **renderer:** adds three.js renderer ([#684](#684)) ([34b4826](34b4826))
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2xAA commented Mar 10, 2022

🎉 This PR is included in version 3.21.0 🎉

The release is available on GitHub release

Your semantic-release bot 📦🚀

@2xAA 2xAA added the released label Mar 10, 2022
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2 participants