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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 14 | ||
VisualStudioVersion = 14.0.23107.0 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Backgammon", "Backgammon\Backgammon.vcxproj", "{4051CE38-20C9-4D2C-9DCC-B4DDB0C9EEE5}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x64 = Debug|x64 | ||
Debug|x86 = Debug|x86 | ||
Release|x64 = Release|x64 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{4051CE38-20C9-4D2C-9DCC-B4DDB0C9EEE5}.Debug|x64.ActiveCfg = Debug|x64 | ||
{4051CE38-20C9-4D2C-9DCC-B4DDB0C9EEE5}.Debug|x64.Build.0 = Debug|x64 | ||
{4051CE38-20C9-4D2C-9DCC-B4DDB0C9EEE5}.Debug|x86.ActiveCfg = Debug|Win32 | ||
{4051CE38-20C9-4D2C-9DCC-B4DDB0C9EEE5}.Debug|x86.Build.0 = Debug|Win32 | ||
{4051CE38-20C9-4D2C-9DCC-B4DDB0C9EEE5}.Release|x64.ActiveCfg = Release|x64 | ||
{4051CE38-20C9-4D2C-9DCC-B4DDB0C9EEE5}.Release|x64.Build.0 = Release|x64 | ||
{4051CE38-20C9-4D2C-9DCC-B4DDB0C9EEE5}.Release|x86.ActiveCfg = Release|Win32 | ||
{4051CE38-20C9-4D2C-9DCC-B4DDB0C9EEE5}.Release|x86.Build.0 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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#include "stdafx.h" | ||
#include <iostream> | ||
#include<ctime> | ||
#include<string> | ||
#include<vector> | ||
#define vecint vector<int> | ||
#define vecstr vector<string> | ||
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using namespace std; | ||
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vecstr chip(25); | ||
vecint amount(25); | ||
int player = 1, dice1, dice2; | ||
string p[2] = { "#", "*" }; | ||
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void init() | ||
{ | ||
amount[12] = 15; | ||
chip[12] = "*"; | ||
amount[0] = 15; | ||
chip[0] = "#"; | ||
} | ||
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void show_field() | ||
{ | ||
int pos = 11; // ãåíåðàöèÿ ñ 11 ÿ÷åéêè | ||
cout << " 11 10 9 8 7 6 5 4 3 2 1 0" << endl; | ||
cout << "---------------------------------------------------------------" << endl; | ||
for (int i = 0; i < 15; i++) // ïåðâûå 15 ñòðîê | ||
{ | ||
pos = 11; | ||
cout << "| "; | ||
for (int j = 0; j < 12; j++) | ||
{ | ||
if (amount[pos] - i > 0) | ||
{ | ||
cout << " " + chip[pos] + " "; | ||
} | ||
else cout << " "; | ||
if (j == 5) | ||
cout << "|"; | ||
pos--; | ||
} | ||
cout << "|" << endl; | ||
} | ||
for (int i = 15; i > 0; i--) // ïîñëåäíèå 15 ñòðîê | ||
{ | ||
pos = 12; | ||
cout << "| "; | ||
for (int j = 0; j < 12; j++) | ||
{ | ||
if (amount[pos] - i >= 0) | ||
{ | ||
cout << " " + chip[pos] + " "; | ||
} | ||
else cout << " "; | ||
if (j == 5) | ||
cout << "|"; | ||
pos++; | ||
} | ||
cout << "|" << endl; | ||
} | ||
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cout << "---------------------------------------------------------------" << endl; | ||
cout << " 12 13 14 15 16 17 18 19 20 21 22 23" << endl; | ||
for (int i = 0; i < 3; i++) | ||
cout << endl; | ||
} | ||
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void throw_dice() | ||
{ | ||
srand(time(0)); | ||
dice1 = rand() % 6 + 1; | ||
dice2 = rand() % 6 + 1; | ||
cout << " Íà ïåðâîì êóáèêå âûïàëî: " << dice1 << endl; | ||
cout << " Íà âòîðîì êóáèêå âûïàëî: " << dice2 << endl; | ||
} | ||
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void turn(int player) | ||
{ | ||
vecint dices; | ||
int pos, points; | ||
bool flag = 0; // ïðèçíàê òîãî, ÷òî õîä âåðåí | ||
throw_dice(); | ||
dices.push_back(dice1); | ||
dices.push_back(dice2); | ||
if (dice1 == dice2) // äóáëü | ||
{ | ||
cout << "Âàì âûïàë äóáëü!!!" << endl << endl;; | ||
dices.push_back(dice1); | ||
dices.push_back(dice2); | ||
} | ||
while (!dices.empty()) | ||
{ | ||
cout << "Ââåäèòå íîìåð ÿ÷åéêè, îòêóäà ïåðåñòàâëÿòü: "; | ||
cin >> pos; | ||
while (chip[pos] != p[player - 1]) | ||
{ | ||
cout << "Õâàòèò õîäèòü ÷óæèìè ôèøêàìè!" << endl; | ||
cin >> pos; | ||
} | ||
cout << "Êîëè÷åñòâî î÷êîâ: "; | ||
cin >> points; | ||
for (int i = 0; i < dices.size(); i++) | ||
if (points == dices[i]) | ||
{ | ||
dices.erase(dices.begin() + i); // óäàëÿåì êóáèê èç ìàññèâà êóáèêîâ | ||
flag = true; | ||
break; | ||
} | ||
if (flag) | ||
{ | ||
chip[pos + points] = chip[pos]; | ||
amount[pos]--; | ||
amount[pos + points]++; | ||
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system("cls"); | ||
show_field(); | ||
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if (!dices.empty()) | ||
cout << "Ó âàñ îñòàëèñü ñëåäóþùèå õîäû: " << endl; | ||
for (int i = 0; i < dices.size(); i++) | ||
cout << dices[i] << " "; | ||
cout << endl; | ||
flag = false; | ||
} | ||
} | ||
player = (player % 2) + 1; | ||
} | ||
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||
|
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int main() | ||
{ | ||
setlocale(LC_ALL, "Rus"); | ||
init(); | ||
show_field(); | ||
turn(player); | ||
system("pause"); | ||
return 0; | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
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<ProjectConfiguration Include="Release|Win32"> | ||
<Configuration>Release</Configuration> | ||
<Platform>Win32</Platform> | ||
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<ProjectConfiguration Include="Debug|x64"> | ||
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<ProjectConfiguration Include="Release|x64"> | ||
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<ProjectGuid>{4051CE38-20C9-4D2C-9DCC-B4DDB0C9EEE5}</ProjectGuid> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
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