fix: Make Command template class and use contex_node in commands to avoid relying on selected_map in plugin #161
Workflow file for this run
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name: Check PR - Engine Editor Debug And Tests | |
on: [pull_request] | |
env: | |
SCONS_CACHE_MSVC_CONFIG: true | |
GODOT_BASE_VERSION: 4.2.0 | |
GODOT_BASE_BRANCH: 4.2.0 | |
concurrency: | |
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-check-pr-engine-editor-debug-and-tests | |
cancel-in-progress: true | |
jobs: | |
build-editor-debug: | |
strategy: | |
matrix: | |
name: [ Linux, MacOs-x64, MacOs-arm64, Windows ] | |
include: | |
- name: Linux | |
os: ubuntu-latest | |
platform: x11 | |
arch: x86_64 | |
- name: MacOs-x64 | |
os: macos-latest | |
platform: macos | |
arch: x86_64 | |
- name: MacOs-arm64 | |
os: macos-latest | |
platform: macos | |
arch: arm64 | |
- name: Windows | |
os: windows-latest | |
platform: windows | |
arch: x86_64 | |
runs-on: ${{ matrix.os }} | |
steps: | |
- name: Clone Godot Engine | |
uses: actions/checkout@v2 | |
with: | |
repository: godotengine/godot | |
ref: 4.2-stable | |
- name: Clone Godot Isometric Map module. | |
uses: actions/checkout@v2 | |
with: | |
path: modules/isometric_maps | |
submodules: recursive | |
- name: Setup Godot dependencies | |
uses: ./.github/actions/godot-deps | |
- name: Fix scons version | |
run: | | |
python -m pip install scons==4.4.0 | |
- name: Setup Vulkan SDK | |
if: matrix.platform == 'macos' | |
run: | | |
sh misc/scripts/install_vulkan_sdk_macos.sh | |
# Upload cache on completion and check it out now | |
- name: Setup Godot build cache | |
uses: ./.github/actions/godot-cache | |
with: | |
cache-name: ${{ github.job }}-${{ matrix.platform }}-${{ matrix.arch }} | |
- name: Get number of CPU cores | |
id: cpu-cores | |
uses: SimenB/github-actions-cpu-cores@v1 | |
- name: Build with editor debug | |
uses: ./.github/actions/godot-build | |
with: | |
sconsflags: arch=${{ matrix.arch }} -j${{ steps.cpu-cores.outputs.count }} | |
platform: ${{ matrix.platform }} | |
target: editor | |
- name: Upload MacOs binary | |
if: matrix.platform == 'macos' | |
uses: actions/upload-artifact@v3 | |
with: | |
name: macos-editor-debug-app-${{ matrix.arch }} | |
path: bin/godot.macos.editor.${{ matrix.arch }} | |
create-macos-universal: | |
needs: [ build-editor-debug ] | |
strategy: | |
matrix: | |
os: [ macos-latest ] | |
include: | |
- os: macos-latest | |
java-version: 11 | |
runs-on: ${{ matrix.os }} | |
steps: | |
- name: Clone Godot Isometric Map module. | |
uses: actions/checkout@v2 | |
with: | |
submodules: recursive | |
- name: Create MacOs universal binary | |
uses: ./.github/actions/create-macos-universal-binary | |
with: | |
amd-64-binary-artifact: macos-editor-debug-app-x86_64 | |
amd-64-binary-name: godot.macos.editor.x86_64 | |
arm-64-binary-artifact: macos-editor-debug-app-arm64 | |
arm-64-binary-name: godot.macos.editor.arm64 | |
universal-output-binary-name: godot.macos.editor.universal | |
- name: Upload MacOs universal binary | |
uses: actions/upload-artifact@v3 | |
with: | |
name: macos-editor-debug-app | |
path: godot.macos.editor.universal |