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macOS release builds seem to depend on QTKit #3524
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Thanks Matthew! I don't believe Uno is having any explicit dependency on QTKit (the sample app inside of uno does not generate this message). I wonder if it could be related to #3021. If this is the case, it would mean that a media playback app would not be allowed on the store ? |
@jeromelaban I updated the issue with a minimal sample that does this, and added the new binlog EDIT |
That PR adds AVFoundation, which is fine for macOS. |
@ajpinedam adding you here, not urgent, but if anyone has a chance to debug this, then it is you 😀 |
It looks like this issue may be addressable with the new "feature"-based linking of .NET 6. |
@jeromelaban @MartinZikmund @mattleibow this issue #5152 from the the The warning seems to be harmless when you are not shipping the app to the App Store, in case you are the app could get rejected. To resolve this issue they suggest adding some kind of linking This direct comment on the issue has more information. |
Let's close this issue for now then. |
Current behavior
When building a macOS app in release configuration, I get a warning about referencing QTKit.
I am not sure exactly what/where this comes from. All I have added in my sample is Uno, I have a macOS app building/archiving fine in release.
Expected behavior
Not have the app reference QTKit.
How to reproduce it (as minimally and precisely as possible)
Still going to create a minimal sample, but I got a binlog that may be helpful now:
msbuild.zip
I have my PR that works, just get a build warning. There is a lot of sample assets, but not much extra code:
mono/SkiaSharp#1396
EDIT
Here is a sample:
Archive.zip
Binlog: msbuild.binlog.zip
Environment
Nuget Package: Uno.UI
Package Version(s): 2.4.0
Affected platform(s):
Visual Studio:
Relevant plugins:
Anything else we need to know?
The text was updated successfully, but these errors were encountered: