UE-4 Editor/Runtime Plugin which provides a SoundWave asset to stream raw pcm data
Provides a class URawAudioSoundWave
which extends USoundWave
and provides the following additional function:
void EnqueuePCMData(const uint8 *Data, int32 Size);
This function must be called on the main thread. You must also specify the SampleRate
and NumChannels
fields of USoundWave
and format the data accordingly.
This plugin also contains an Editor plugin which adds the asset to the Sounds menu.