Fix pausing within Thumb2 ITE blocks (#853) #880
Merged
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A fix to issue #853 where restarting the emulator during ITE instructions would lead to incorrect operations.
While there seems to be code addressing the topic using condexec_bits, locating their underlying issue may be a better fix for another time. This solution ignores tracing instructions within ITE blocks (where condexec_mask should be greater than zero) and on IT instructions which prevents emulation from halting and breaking the code.