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58 changes: 3 additions & 55 deletions
58
Sources/TWSpriteKitUtils/TWControls/TWControl+Helpers.swift
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// | ||
// TWControl+Helpers.swift | ||
// | ||
// The MIT License (MIT) | ||
// | ||
// Created by Txai Wieser on 25/02/15. | ||
// Copyright (c) 2015 Txai Wieser. | ||
// | ||
// | ||
//Permission is hereby granted, free of charge, to any person obtaining a copy | ||
//of this software and associated documentation files (the "Software"), to deal | ||
//in the Software without restriction, including without limitation the rights | ||
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
//copies of the Software, and to permit persons to whom the Software is | ||
//furnished to do so, subject to the following conditions: | ||
// | ||
//The above copyright notice and this permission notice shall be included in all | ||
//copies or substantial portions of the Software. | ||
// | ||
//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
//SOFTWARE. | ||
// | ||
// | ||
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import SpriteKit | ||
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internal extension TWControl { | ||
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// Sounds | ||
func playSound(instanceSoundFileName fileName: String?, defaultSoundFileName: String?) { | ||
guard TWControl.defaultSoundEffectsEnabled ?? soundEffectsEnabled else { return } | ||
guard let soundFileName = fileName ?? defaultSoundFileName else { return } | ||
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let soundEnabled = TWControl.defaultSoundEffectsEnabled ?? soundEffectsEnabled | ||
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if soundEnabled { | ||
if let soundFileName = fileName { | ||
let action = SKAction.playSoundFileNamed(soundFileName, waitForCompletion: true) | ||
// Warning: This is sad, but if you run the sound effect `SKAction` only one time | ||
// SpriteKit simply fails to load the .wav in memory on some devices.. | ||
// It's SpriteKit, so this bug will probably never going to get fixed | ||
// like many many other radars I filled.. | ||
// SpriteKit I 💔 you! | ||
self.run(action) | ||
self.run(action) | ||
} | ||
else if let soundFileName = defaultSoundFileName { | ||
let action = SKAction.playSoundFileNamed(soundFileName, waitForCompletion: true) | ||
// Warning: This is sad, but if you run the sound effect `SKAction` only one time | ||
// SpriteKit simply fails to load the .wav in memory on some devices.. | ||
// It's SpriteKit, so this bug will probably never going to get fixed | ||
// like many many other radars I filled.. | ||
// SpriteKit I 💔 you! | ||
self.run(action) | ||
self.run(action) | ||
} | ||
} | ||
run(.playSoundFileNamed(soundFileName, waitForCompletion: true)) | ||
} | ||
} |
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