Oculus stereo view for voxeljs.
var oculus = require('voxel-oculus')
var effect = new oculus(game, {distortion: 0.2, separation: 5});
- separation: eye separation
- distorsion: distorsion factor to compensate lens distortion
- aspectFactor: modify width/height
E.g for 3d TV: distorsion=0 and aspectFactor=0.5