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Consolidate getOrder as "element order" and implement getRepOrder for general and NVIDIA layouts #5089

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merged 3 commits into from
Nov 7, 2024

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@lezcano lezcano commented Nov 6, 2024

This partially reverts commit 38a11b8.
Supersedes #5085

It also documents that we are implicitly choosing a way to tile a
full tensor depending on the layout. See #5085 (comment)

@@ -474,6 +474,9 @@ layout = [0 4 8 12]
[3 7 11 15]

For the Threads Per Warp and Values Per Thread level, the linear id distribution is variant for each sub-class encoding.

If the layout does not completely cover the tensor, we tile it until we cover the entire tensor.
The order of this tiling is, incidentally, the same as the order of the elements, although this may change in the future.
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Is this true for AMD layouts @zhanglx13? If not, what can we say about the tiling order of distributed layouts in general?

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Unfortunately, this is not the case for AMDMfma layout when isTransposed=False.
How about we say "the order of this tiling is the same as the order of how warps are distributed in each CTA"?

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Sadly, that wouldn't be correct for wgmma, for which the warps are in M-major order (due to the warp-group requirement) and then it's packed on an N-major order

loadReg(rewriter, loc, fc, (m * numRepN + n) * accSize, accSize,
startSequence);

Also that it's not very clear what's "the order" of the warps in the DotOperandEncoding when they broadcast (you can define the order, it's just not the most intuitive notion in the world though)

I think that the best we can do here is to just add that AMDMfma(isTransposed=False) is an exception
A better long-term solution would be to add a method getRepOrder (as we use the term rep throughout the codebase like in getRepForOperand) that returns this property and, at the very least, use it when converting to LinearLayouts and assert that it has the expected value when doing the lowering of the mma* / mfma* instructions

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Actually, I implemented this in 522bce0 for all but AMD layouts. I'll let the AMD guys implement it for theirs if they deem this useful.

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Agreed that getRepOrder is much more robust. We'll work on the implementation for AMD layout in a future PR. Thanks @lezcano

… order"

This partially reverts commit 38a11b8.

It also documents that we are implicitly choosing a way to tile a
full tensor depending on the layout. See #5085 (comment)
@lezcano lezcano changed the title Consolidate getOrder as "element order" and document implicit "tile order" Consolidate getOrder as "element order" and implement getRepOrder for general and NVIDIA layouts Nov 7, 2024
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oplavsic commented Nov 7, 2024

@lezcano Can you add a lit test from my PR here, to make sure store vectorization happens and so we don't break it again accidentally in the future?

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LGTM

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lezcano commented Nov 7, 2024

Added the lit test!

@lezcano lezcano enabled auto-merge (squash) November 7, 2024 20:19
@lezcano lezcano merged commit 57643b3 into main Nov 7, 2024
7 checks passed
@lezcano lezcano deleted the fix_order branch November 7, 2024 20:36
Luosuu pushed a commit to Luosuu/triton that referenced this pull request Nov 13, 2024
… for general and NVIDIA layouts (triton-lang#5089)

This partially reverts commit 38a11b8.
Supersedes triton-lang#5085

It also documents that we are implicitly choosing a way to tile a
full tensor depending on the layout. See
triton-lang#5085 (comment)
jataylo pushed a commit to jataylo/triton that referenced this pull request Dec 12, 2024
… for general and NVIDIA layouts (triton-lang#5089)

This partially reverts commit 38a11b8.
Supersedes triton-lang#5085

It also documents that we are implicitly choosing a way to tile a
full tensor depending on the layout. See
triton-lang#5085 (comment)

(cherry picked from commit 57643b3)
jataylo pushed a commit to jataylo/triton that referenced this pull request Dec 13, 2024
… for general and NVIDIA layouts (triton-lang#5089)

This partially reverts commit 38a11b8.
Supersedes triton-lang#5085

It also documents that we are implicitly choosing a way to tile a
full tensor depending on the layout. See
triton-lang#5085 (comment)

(cherry picked from commit 57643b3)
jataylo pushed a commit to jataylo/triton that referenced this pull request Dec 13, 2024
… for general and NVIDIA layouts (triton-lang#5089)

This partially reverts commit 38a11b8.
Supersedes triton-lang#5085

It also documents that we are implicitly choosing a way to tile a
full tensor depending on the layout. See
triton-lang#5085 (comment)

(cherry picked from commit 57643b3)
(cherry picked from commit ffb2032)
jataylo added a commit to ROCm/triton that referenced this pull request Dec 13, 2024
* [BACKEND][NVIDIA] Add Lowering for Shared-to-MMAv3-DotOp Copy (triton-lang#5009)

Allows for upcasting in DotOp encoding in RF.
This lowering path is not currently in use; pending
triton-lang#5003

(cherry picked from commit cfddb09)

* [AMD] Add initial support for scaled_dot(mxfp8, fp8) (triton-lang#4994)

This commit adds initial support for scaled_dot with
mxfp8 LHS and fp8 RHS. It supports both mfma32
and mfma16 intrinsic variants.

Right now we are missing software emulation for
`Float8E4M3FN` type, so this only enables for
`Float8E5M2`.

(cherry picked from commit 3549db8)

* [Frontend][Backend] Implement support for scale_dot(-, bf16) (triton-lang#4996)

In the passing we also improve a few other things:
- Now `scaled_dot` accepts both uint8/uint16 fp8/bf16 as inputs (before
you had to cast it to uint8, which was weird when extending it to bf16).
- Add `scaled_dot` to the docs and improve the docs overall (have not
render them, might need a few further tweaks)

(cherry picked from commit 23c9ec1)

* [BACKEND] Improve detection of register to register conversion (triton-lang#4991)

Specifically, it fixes problems when `srcLayout` and `dstLayout` have
different number of registers but the same number of not free registers.
We solved the problem by padding free registers to either `srcLayout` or
`dstLayout`, but this can be improved by fixing the `invertAndCompose`
function.

(cherry picked from commit 15c5e55)

* [BACKEND] Replace `isMmaToDotShortcut` with linear layout based logic (triton-lang#4951)

This PR removes the legacy `isMmaToDotShortcut` and its associated shortcut conversion.

(cherry picked from commit 1d5fdfe)

* [BACKEND]Fix DotOperand(Ampere) LinearLayoutConversion (triton-lang#5038)

We also clean a bit `TritonGPU/IR/Dialect.cpp` using some auxiliary
functions to make the intentions a bit clearer.

We add a few asserts in the `LinearLayoutConversion` to make sure it's
clear why we do certain things here and there.

We also kill `getCvtOrder`, as it was not used anywhere

(cherry picked from commit 56584c4)

* [BACKEND] Fix uses of getOrder(DotOperand(Nvidia) and MMA(Nvidia)) (triton-lang#5055)

We use `getOrder` very liberally throughout the codebase, when we really
meant to use `getThreadOrder`. This is an issue with the input layout is
an
`DotOperand(mma(opIdx=1))`, where the thread order and the matrix order
are opposite.

Found this to be an issue when a PR changed the `getOrder` of
`DotOperand(Hopper)` to an incorrect one and CI still passed! The issue
here is that the LLVM lowering for wgmma and the LinearLayout does not
use `getOrder`, but there are many other subsystems do, and many
heuristics would be getting an incorrect order, and potentially be
disabled.

This is particularly problematic for `DotOperand(opIdx=1)` in nvidia
hardware, as `getThreadOrder` and `getOrder` are different!

While doing so we:
- Audit most (all?) the calls to `getOrder(dotOperand)`. It turns out
that most of them really meant `getThreadOrder`
- Fix the ordering methods of `SliceEncodingAttr` to be consistent
- Move the implementation of `getWarpOrder` to the Attr classes, because
of OOP

The test strategy was to add `llvm::report_fatal_error("Testing");`
within `getOrder(nvidiaMma)` and `getOrder(DotOperand(nvidiaMma))` and
triaging all errors that were raised in CI.

(cherry picked from commit 38a11b8)

* [AMD] Reland instruction scheduling hint changes (triton-lang#4940)

This commit relands triton-lang#4819
with the following fixes:

* Changed to a better way to mark opIdx for loads
* Replaced temlate-based `rewindUnaryOps` to use regular
  for-loops. The new way is more robust and can handle other
  unary ops automatically.
* Replaced `instr.sched.barriers` using the ones from
  `rocdl` dialect from the MLIR upstream
* Extended lit tests

(cherry picked from commit ee5876c)

* [AMD] Enable scaled_dot(-, bf16) (triton-lang#5029)

(cherry picked from commit f062540)

* [AMD] Add support for scaled_dot(mxfp4, -) (triton-lang#5034)

This commit adds support for mxfp4 typed A tensor
for sacled dot in the AMD backend.

We moved the `convertMxfp4x2ToBf16x2` impl
from NVIDIA side to a common path to reuse.

(cherry picked from commit edc5c5c)

* [BACKEND] Minor Bugfixes for SharedToDotOperand MMAv3 (triton-lang#5030)

Two bugfixes following triton-lang#5009.

- When `BLOCK_M=64` and `num_warps > 4`, the order of warps for
DotOpEncoded tensor should be M-major instead of N-major, since WGMMA
expects the 4 warps in each warp group to be stacked along the M
dimension.
- Should use `mmaBitwidth` instead of `bitwidth` when calculating
`numRep` in `SharedToDotOperandMMAv2OrV3`. This was missed in a bad
rebase.

@lezcano I encountered these bugs when attempting to locally test the
[DotOp hoisting PR](triton-lang#5003)
after rebasing (they normally would be caught by `test_core.py` but that
path was not yet enabled in the last PR). With these fixes added, I was
able to successfully validate against pytorch.

(cherry picked from commit e82dfd9)
(cherry picked from commit 5287a68)

* [BACKEND] Get rid of unpack/pack I32  (triton-lang#5044)

- Removed functions related to unpacking and packing I32 values.
- Updated utilities to handle conversion of mxfp4 values without
packing/unpacking I32.
- Move the register value ordering logic from the element-wise operation
lowering to the dot operation lowering.
- Use linear layout to handle conversions between almost all distributed
layouts.
- Clean up data loading and mma computation involving `repN`, `repK`,
and `repM`.

(cherry picked from commit 1cf7b1b)
(cherry picked from commit 376fe7e)

* Consolidate `getOrder` as "element order" and implement `getRepOrder` for general and NVIDIA layouts (triton-lang#5089)

This partially reverts commit 38a11b8.
Supersedes triton-lang#5085

It also documents that we are implicitly choosing a way to tile a
full tensor depending on the layout. See
triton-lang#5085 (comment)

(cherry picked from commit 57643b3)
(cherry picked from commit ffb2032)

---------

Co-authored-by: Gary Geng <[email protected]>
Co-authored-by: Lei Zhang <[email protected]>
Co-authored-by: Mario Lezcano Casado <[email protected]>
Co-authored-by: Keren Zhou <[email protected]>
Co-authored-by: ravil-mobile <[email protected]>
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3 participants