A distributed Go implementation of Ray Tracing in One Weekend by Peter Shirley
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Updated
Mar 28, 2023 - Go
A distributed Go implementation of Ray Tracing in One Weekend by Peter Shirley
Raylar Raytracing Engine
A Go implementation of Ray Tracing in One Weekend by Peter Shirley
A very slow raytracer written in Go
A pathtracer for testing out ideas and algorithms.
Basic raytracer written in Go
Go raytracer implemented from scratch
Implementation of the book series Ray Tracing in One Weekend in Go
An attempt to learn to write golang code by porting a C++ ray tracer [https://github.com/Santi-7/render_engine]
⛔️ DEPRECATED: A path tracer implemented in Golang
A path tracer written in golang
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