IMML stands for Immersive Media Markup Language and is an XML based language for describing virtual worlds, immersive spaces and more!
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Updated
Feb 1, 2020 - C#
IMML stands for Immersive Media Markup Language and is an XML based language for describing virtual worlds, immersive spaces and more!
openFrameworks on Visual Studio 2022: A Computer Graphics Playground Introduction
A Processing Library to facilitates the creation of immersive live visual experiences for fulldome projections.
A cross-platform simulation to study plea bargaining in order to tackle injustice in the justice system of the USA https://www.uml.edu/news/stories/2019/plea_bargain_grant.aspx
A Dataset on Subjective 360° Video Quality Assessment Using ACR Methods
C. Singhal, "I2MB: Intelligent Immersive Multimedia Broadcast in Next-Generation Cellular Networks," in IEEE Access, vol. 10, pp. 98882-98895, 2022
Unstructured Murmur" is an immersive art installation blending interactive sculptures, video projections, and sound to explore the interplay of light, shadow, memory, and perception.
🎥 Cross-platform immersive media player to allow live audiences to interact with immersive cinema presentations using their mobile devices. Made for Light Work's Urban Video Project.
A Unity VR Template for Kingston University students to use and start working immediately in a VR environment. For more details about the template construction look at Fist Full of Shrimps Unity VR Basics 2023 Playlist: https://www.youtube.com/watch?v=zbqHNwDpi6Y&list=PLX8u1QKl_yPD4IQhcPlkqxMt35X2COvm0
VR demo showcasing immersive audio in Unity
Convert Head Motions from the unit Hamilton Quaternion to Euler Angles
Immersive Scholar web display featuring content from Liss LaFleur's Coded Glass project
An experimental VR application to challenge the norms of traditional academic literature
a City-as-a-Service Company promoting innovation through our affordable immersive internet service for communities and public institutions
🎥 Full stack web application for live interaction with immersive cinema presentations via personal mobile device. Made for Light Work's Urban Video Project.
Immersive Scholar web display featuring content from Radmila Sazdanović's Tess-celestial project
AVoidX: An Augmented VR Game
Dietrich Grand Challenges First-Year Seminar Series: Conflict, Culture, Sport, and VR
A VR Forest Exploration Through Sound and Space
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