This repository contains generic platform for solving and benchmarking computational puzzles using different search strategies
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Updated
Oct 31, 2021 - C++
This repository contains generic platform for solving and benchmarking computational puzzles using different search strategies
A novel heuristics function for evaluating and selecting intermediate points in an autonomous exploration and mapping system where navigation is performed by a learned neural network.
Recherche par heuristique du chemin le plus court pour gagner au solitaire
Greedy implementation of the 8-puzzle solver
Solving N-Puzzle problem using AI Algorithms on GPU CUDA
A* pathfinding visualization web app made with React.
Trifit (Try-Fit) is a Turn based Android game between user and computer on a grid board using Artificial Intelligence.
Artificial Intelligence Chess AI with optimized minimax algorithm with alpha beta pruning and heuristic function implementation by Plipus Telaumbanua
Implementing A*, Greedy Best First, and Uniform Cost state-space search algorithms to solve the 8-puzzle game (and some variations)
Implementation of Twelve Knight game
Implementing a steepest-ascent/-descent hill-climbing algorithm and A* algorithm to solve the 8-puzzle problem.
A quite simple project made for artificial intelligence classes during my Computer Science studies.
Optimal path selection using A* search and Held-Karp algorithm
2048 AI Game Solver based on minimax alpha-beta pruning algorithm and some heuristic functions
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