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Increase Attraction Distance and Acceleration to be more forgiving (#171
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* Increase attraction distance and acceleration of consumables so that they are easier to consume and need less "planning ahead" to pick up
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cdsupina authored Apr 26, 2024
1 parent d69666b commit 6bc4352
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Showing 2 changed files with 12 additions and 12 deletions.
4 changes: 2 additions & 2 deletions assets/data/characters.ron
Original file line number Diff line number Diff line change
Expand Up @@ -10,10 +10,10 @@
health: 80,
shields: 5,
shields_recharge_rate: 1.0,
collision_damage: 10,
attraction_distance: 150.0,
attraction_acceleration: 15.0,
money: 0,
collision_damage: 10,
weapon_damage: 12,
ability_period: 5.0,
ability_type: MegaBlast(5.0),
Expand All @@ -36,10 +36,10 @@
health: 150,
shields: 10,
shields_recharge_rate: 0.75,
collision_damage: 15,
attraction_distance: 150.0,
attraction_acceleration: 15.0,
money: 0,
collision_damage: 15,
weapon_damage: 10,
ability_period: 2.0,
ability_type: Charge(0.5),
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20 changes: 10 additions & 10 deletions assets/data/consumables.ron
Original file line number Diff line number Diff line change
Expand Up @@ -5,9 +5,9 @@
spawnable_behaviors: [BrakeHorizontal, MoveDown, AttractToPlayer],
consumable_effects: [GainHealth(20)],
consumable_behaviors: [ApplyEffectsOnImpact],
acceleration: (0.0, 2.0),
acceleration: (0.0, 3.0),
deceleration: (0.5, 1.0),
speed: (0.0, 110.0),
speed: (0.0, 100.0),
z_level: 15.0,
initial_motion: (
random_linvel: Some(((-100, 50), (100, 100))),
Expand All @@ -30,9 +30,9 @@
spawnable_behaviors: [BrakeHorizontal, MoveDown, AttractToPlayer],
consumable_effects: [GainMoney(3)],
consumable_behaviors: [ApplyEffectsOnImpact],
acceleration: (0.0, 2.0),
acceleration: (0.0, 3.0),
deceleration: (0.5, 1.0),
speed: (0.0, 110.0),
speed: (0.0, 100.0),
z_level: 15.0,
initial_motion: (
random_linvel: Some(((-100, 50), (100, 100))),
Expand All @@ -55,9 +55,9 @@
spawnable_behaviors: [BrakeHorizontal, MoveDown, AttractToPlayer],
consumable_effects: [GainMoney(1)],
consumable_behaviors: [ApplyEffectsOnImpact],
acceleration: (0.0, 2.0),
acceleration: (0.0, 3.0),
deceleration: (0.5, 1.0),
speed: (0.0, 110.0),
speed: (0.0, 100.0),
z_level: 15.0,
initial_motion: (
random_linvel: Some(((-120, 50), (120, 120))),
Expand All @@ -80,9 +80,9 @@
spawnable_behaviors: [BrakeHorizontal, MoveDown, AttractToPlayer],
consumable_effects: [GainArmor(1)],
consumable_behaviors: [ApplyEffectsOnImpact],
acceleration: (0.0, 2.0),
acceleration: (0.0, 3.0),
deceleration: (0.5, 1.0),
speed: (0.0, 110.0),
speed: (0.0, 100.0),
z_level: 15.0,
initial_motion: (
random_linvel: Some(((-100, 50), (100, 100))),
Expand All @@ -105,9 +105,9 @@
spawnable_behaviors: [BrakeHorizontal, MoveDown, AttractToPlayer],
consumable_effects: [GainProjectiles(1)],
consumable_behaviors: [ApplyEffectsOnImpact],
acceleration: (0.0, 2.0),
acceleration: (0.0, 3.0),
deceleration: (0.5, 1.0),
speed: (0.0, 110.0),
speed: (0.0, 100.0),
z_level: 15.0,
initial_motion: (
random_linvel: Some(((-100, 50), (100, 100))),
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