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Releases: theripper93/wall-height

4.2.2

07 Apr 10:31
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Fixed missing tooltip CSS

Renamed Sight Blocks Movement to Vaulting

05 Apr 15:24
e600f82
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4.2.0

05 Apr 14:40
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a

4.1.2

05 Apr 14:18
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Merge branch 'main' of https://github.com/theripper93/wall-height

4.1.1

05 Apr 13:18
be062fb
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Update README.md

Token Height

05 Apr 12:55
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The token height feature has been removed from Levels and moved to Wall Height, check the git page for more info on the feature

4.0.3

04 Apr 15:16
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Added macro to reduce top of walls by one

4.0.2

04 Apr 12:30
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  • The module now requires Foundry v9+
    • [BREAKING] The Top elevation values of walls is now included in the sight blocking (eg - a 0\5 wall will block sight of a token at 5 elevation). This change is to make the numbers make more logical sense and to make it consistent with Levels
    • Fixed the wrong data structure with the correct one, migration scripts are in place to make the transition to the new version painless
    • Added Macros to the macro compendium to manually migrate
    • Fixed Door controls always beein visible, now they act accordingly to the wall height and token elevation
    • Fixed elevation tooltips for walls that now should no longer get stuck.
    • Light and Sound sources now calculate polygons indipendently of the currently selected token allowing for more realistic verticality - This is optional and can be enabled with the "Constrained by Elevation" option in the Light and Sound configuration - For this option to work an elevation also needs to be set on the entity. This feature works by default on token emitted lights since those always have a set elevation.
    • Most of the module logic has been rewritten to be more up to date with the latest foundry updates (thanks to dev7355608(EBER#7243) for the help and contribution)
    • Removed Support for token height - since Levels already has a more complete version of this option use Levels if you need that kind of feature.

4.0.1

01 Apr 13:10
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New Feature - Light calculations indipendent from token elevation

A new option has been added to both light and sound config so that the light is constrained by walls on it's own elevation, thee elevation set in Wall Height is the same value as the bottom height of lights used by Levels

Fixes

  • Fixed the wrong flag key situation
  • Added migration scripts
  • Removed token height option ( use Levels if you want to use that advanced functionality )
  • Cleaned up the codebase
  • Added libwrapper dependency and removed shim
  • Fixed tooltips sometimes not clearing

Full Changelog: 4.0.0...4.0.1

4.0.0

29 Mar 13:49
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First release under new maintenance

  • Fixed the wrong flag key situation
  • Added migration scripts
  • Removed token height option ( use Levels if you want to use that advanced functionality )
  • Cleaned up the codebase
  • Added libwrapper dependency and removed shim
  • Fixed tooltips sometimes not clearing