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4.0.2

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@theripper93 theripper93 released this 04 Apr 12:30
· 146 commits to main since this release
  • The module now requires Foundry v9+
    • [BREAKING] The Top elevation values of walls is now included in the sight blocking (eg - a 0\5 wall will block sight of a token at 5 elevation). This change is to make the numbers make more logical sense and to make it consistent with Levels
    • Fixed the wrong data structure with the correct one, migration scripts are in place to make the transition to the new version painless
    • Added Macros to the macro compendium to manually migrate
    • Fixed Door controls always beein visible, now they act accordingly to the wall height and token elevation
    • Fixed elevation tooltips for walls that now should no longer get stuck.
    • Light and Sound sources now calculate polygons indipendently of the currently selected token allowing for more realistic verticality - This is optional and can be enabled with the "Constrained by Elevation" option in the Light and Sound configuration - For this option to work an elevation also needs to be set on the entity. This feature works by default on token emitted lights since those always have a set elevation.
    • Most of the module logic has been rewritten to be more up to date with the latest foundry updates (thanks to dev7355608(EBER#7243) for the help and contribution)
    • Removed Support for token height - since Levels already has a more complete version of this option use Levels if you need that kind of feature.