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[BREAKING] The Top elevation values of walls is now included in the sight blocking (eg - a 0\5 wall will block sight of a token at 5 elevation). This change is to make the numbers make more logical sense and to make it consistent with Levels
Fixed the wrong data structure with the correct one, migration scripts are in place to make the transition to the new version painless
Added Macros to the macro compendium to manually migrate
Fixed Door controls always beein visible, now they act accordingly to the wall height and token elevation
Fixed elevation tooltips for walls that now should no longer get stuck.
Light and Sound sources now calculate polygons indipendently of the currently selected token allowing for more realistic verticality - This is optional and can be enabled with the "Constrained by Elevation" option in the Light and Sound configuration - For this option to work an elevation also needs to be set on the entity. This feature works by default on token emitted lights since those always have a set elevation.
Most of the module logic has been rewritten to be more up to date with the latest foundry updates (thanks to dev7355608(EBER#7243) for the help and contribution)
Removed Support for token height - since Levels already has a more complete version of this option use Levels if you need that kind of feature.