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LV 759 Cleaning and Caves Improvement #16464
LV 759 Cleaning and Caves Improvement #16464
Conversation
god bless, I've come around on LV759 a lot since the many improvements have been made, but it's still a map that's got kinks to work out. Kudos for chipping away at 'em! |
PR Should be ready to merge, I've addressed the points Grayson wanted me to and this PR has been TM'ed for some time. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 3 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About The Pull Request
Makes a lot of changes to LV 759, notable examples:
Other changes were probably spoken about in #mapping, it is difficult to list them all due to the nature of this.
Why It's Good For The Game
LV 759 Is a map I quite like for the colony part, however the caves have been criticized at length for being difficult to understand which tiles block movement and which do not.
The other major complaint was that vehicles were massively impeded by all the clutter on the roads.
I've modified the map to address these 2 primary concerns along with a few other smaller ones.
Changelog
🆑
qol: Various improvements to LV 759 particularly aimed at the caves and roadway clutter.
/:cl: