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Melee attacks no longer lock inputs #16082
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Greatest PR in history. |
Machete finally useful ? |
vali claymore buff of the millennia |
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Tming to test
There's still a delay on inventory and HUD buttons if you punch, and PBs with a gun still cause you to be unable to fire. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 3 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
…-Corps into remove-melee-input-lock
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This has some issues.
The CD is only applied on MOB attackby, so excludes alt attacks (i.e. right click), punch attacks, and attacking anything that's not a mob.
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 3 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
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About The Pull Request
Makes it so attacking no longer checks next_move, but rather checks last_attack
Why It's Good For The Game
Melee input locking is cringe and should go away
Changelog
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qol: melee attacking no longer locks your inputs
/:cl: