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Buffs Barricades (#16587)
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Mannybrado authored Nov 11, 2024
1 parent 36670bf commit 400ab16
Showing 1 changed file with 9 additions and 9 deletions.
18 changes: 9 additions & 9 deletions code/game/objects/structures/barricade.dm
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,7 @@

if(is_wired)
balloon_alert(xeno_attacker, "Wire slices into us")
xeno_attacker.apply_damage(10, blocked = MELEE , sharp = TRUE, updating_health = TRUE)
xeno_attacker.apply_damage(15, blocked = MELEE , sharp = TRUE, updating_health = TRUE)

return ..()

Expand Down Expand Up @@ -396,7 +396,7 @@
desc = "A sturdy and easily assembled barricade made of metal plates, often used for quick fortifications. Use a blowtorch to repair."
icon = 'icons/obj/structures/barricades/metal.dmi'
icon_state = "metal_0"
max_integrity = 200
max_integrity = 250
soft_armor = list(MELEE = 0, BULLET = 30, LASER = 30, ENERGY = 30, BOMB = 0, BIO = 100, FIRE = 80, ACID = 40)
coverage = 128
stack_type = /obj/item/stack/sheet/metal
Expand Down Expand Up @@ -511,11 +511,11 @@

switch(choice)
if(CADE_TYPE_BOMB)
soft_armor = soft_armor.modifyRating(bomb = 50)
soft_armor = soft_armor.modifyRating(bomb = 80)
if(CADE_TYPE_MELEE)
soft_armor = soft_armor.modifyRating(melee = 30, bullet = 30, laser = 30, energy = 30)
soft_armor = soft_armor.modifyRating(melee = 30, bullet = 50, laser = 50, energy = 50)
if(CADE_TYPE_ACID)
soft_armor = soft_armor.modifyRating(acid = 20)
soft_armor = soft_armor.modifyRating(acid = 35)
resistance_flags |= UNACIDABLE

barricade_upgrade_type = choice
Expand Down Expand Up @@ -723,8 +723,8 @@
desc = "A very sturdy barricade made out of plasteel panels, the pinnacle of strongpoints. Use a blowtorch to repair. Can be flipped down to create a path."
icon = 'icons/obj/structures/barricades/plasteel.dmi'
icon_state = "plasteel_closed_0"
max_integrity = 500
soft_armor = list(MELEE = 0, BULLET = 30, LASER = 30, ENERGY = 30, BOMB = 0, BIO = 100, FIRE = 80, ACID = 40)
max_integrity = 550
soft_armor = list(MELEE = 0, BULLET = 30, LASER = 30, ENERGY = 30, BOMB = 0, BIO = 100, FIRE = 80, ACID = 50)
coverage = 128
stack_type = /obj/item/stack/sheet/plasteel
stack_amount = 5
Expand Down Expand Up @@ -994,7 +994,7 @@
desc = "A bunch of bags filled with sand, stacked into a small wall. Surprisingly sturdy, albeit labour intensive to set up. Trusted to do the job since 1914."
icon = 'icons/obj/structures/barricades/sandbags.dmi'
icon_state = "sandbag_0"
max_integrity = 300
max_integrity = 325
soft_armor = list(MELEE = 0, BULLET = 30, LASER = 30, ENERGY = 30, BOMB = 0, BIO = 100, FIRE = 80, ACID = 40)
coverage = 128
stack_type = /obj/item/stack/sandbags
Expand Down Expand Up @@ -1059,7 +1059,7 @@
/obj/structure/barricade/metal/deployable
icon = 'icons/obj/structures/barricades/folding.dmi'
icon_state = "folding_0"
max_integrity = 300
max_integrity = 325
coverage = 100
barricade_type = "folding"
can_wire = TRUE
Expand Down

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