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webgpu: fix uniform block incorrectly #5487

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8 changes: 8 additions & 0 deletions tfjs-backend-webgpu/src/backend_webgpu.ts
Original file line number Diff line number Diff line change
Expand Up @@ -653,6 +653,14 @@ export class WebGPUBackend extends KernelBackend {
currentOffset += d.data.length + padding;
});

// Force the resulting size of uniform block to be evenly divisible
// by sizeof(four-component vector).
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We need to add more comments here, so that we can understand why we need those lines, including the related platform and test case. And We'd better provide a test case.

padding = Math.ceil(currentOffset / 4) * 4 - currentOffset;
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Can 4 be replaced with baseAlignment?

for (let p = 0; p < padding; ++p) {
dimUniformsData.push({type: 'int32', data: [0]});
dataViewIndex++;
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No need dataViewIndex++;?

}

return this.arrayToDataView(dimUniformsData, dataViewIndex);
}

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