1.0.2
Credits to Noisysundae for the following items marked ◆.
- Keysounds
- ◆ Fixed an issue where some hidden notes' keysounds are played using the keysound volume, instead of the music volume.
- ◆ Fixed an issue where some keysounds may play twice when jumping between scans in the practice mode.
- ◆ When using the "Auto keysound" modifier, keysounds now play using the keysound volume, instead of the music volume.
- ◆ When a touch/keystroke/click doesn't hit any note, and the upcoming note is a long note, the game no longer plays its keysound.
- Editor
- ◆ It is now possible to organize resource files (excluding
track.tech
) in a track into subfolders. There is no UI for this feature, but files inside subfolders will show and load correctly. - The editor now displays a minimal of 16 scans, instead of 2.
- Updated pattern rules to require each chain node to be in an adjacent lane to the chain head or chain node before it, instead of just a different lane.
- ◆ It is now possible to organize resource files (excluding
- UI & gameplay
- On iOS, the information screen now displays instructions on Guided Access.
- In the pattern radar, the "Voltage" dimension is renamed to "Peak" to be more thematically consistent with the other dimensions.
- Added an option to pause when the game window loses focus. This is on by default.
- ◆ Improved performance when the game receives a lot of touches, by ignoring invisible notes.
- Records
- All Combo and Perfect Play are now saved separately from score.
- Pattern fingerprints now ignore certain non-essential elements, such as eyecatch and preview filenames. This means changing these on a pattern no longer invalidates all records on it.
New players: download TECHMANIA.zip
from this release and Skins_and_Tracks.zip
from 1.0, then extract them to the same folder.