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1.0.2

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@macmillan333 macmillan333 released this 03 Feb 07:36
· 834 commits to master since this release

Credits to Noisysundae for the following items marked ◆.

  • Keysounds
    • ◆ Fixed an issue where some hidden notes' keysounds are played using the keysound volume, instead of the music volume.
    • ◆ Fixed an issue where some keysounds may play twice when jumping between scans in the practice mode.
    • ◆ When using the "Auto keysound" modifier, keysounds now play using the keysound volume, instead of the music volume.
    • ◆ When a touch/keystroke/click doesn't hit any note, and the upcoming note is a long note, the game no longer plays its keysound.
  • Editor
    • ◆ It is now possible to organize resource files (excluding track.tech) in a track into subfolders. There is no UI for this feature, but files inside subfolders will show and load correctly.
    • The editor now displays a minimal of 16 scans, instead of 2.
    • Updated pattern rules to require each chain node to be in an adjacent lane to the chain head or chain node before it, instead of just a different lane.
  • UI & gameplay
    • On iOS, the information screen now displays instructions on Guided Access.
    • In the pattern radar, the "Voltage" dimension is renamed to "Peak" to be more thematically consistent with the other dimensions.
    • Added an option to pause when the game window loses focus. This is on by default.
    • ◆ Improved performance when the game receives a lot of touches, by ignoring invisible notes.
  • Records
    • All Combo and Perfect Play are now saved separately from score.
    • Pattern fingerprints now ignore certain non-essential elements, such as eyecatch and preview filenames. This means changing these on a pattern no longer invalidates all records on it.

New players: download TECHMANIA.zip from this release and Skins_and_Tracks.zip from 1.0, then extract them to the same folder.