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Impliment Perfect mod and some code import sanity checks.. #239

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Nov 28, 2021
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Original file line number Diff line number Diff line change
@@ -1,6 +1,5 @@
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Tau.Objects;

namespace osu.Game.Rulesets.Tau.Edit.Blueprints
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2 changes: 0 additions & 2 deletions osu.Game.Rulesets.Tau/Edit/TauBlueprintContainer.cs
Original file line number Diff line number Diff line change
@@ -1,9 +1,7 @@
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Tau.Edit.Blueprints;
using osu.Game.Rulesets.Tau.Objects;
using osu.Game.Rulesets.Tau.Objects.Drawables;
using osu.Game.Screens.Edit.Compose.Components;

namespace osu.Game.Rulesets.Tau.Edit
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1 change: 0 additions & 1 deletion osu.Game.Rulesets.Tau/Edit/TauSelectionHandler.cs
Original file line number Diff line number Diff line change
@@ -1,7 +1,6 @@
using System.Linq;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Tau.Objects;
using osu.Game.Rulesets.Tau.Objects.Drawables;
using osu.Game.Screens.Edit.Compose.Components;

namespace osu.Game.Rulesets.Tau.Edit
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1 change: 0 additions & 1 deletion osu.Game.Rulesets.Tau/Mods/TauModLite.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,6 @@
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Tau.Beatmaps;
using osu.Game.Screens.Edit;

namespace osu.Game.Rulesets.Tau.Mods
{
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8 changes: 8 additions & 0 deletions osu.Game.Rulesets.Tau/Mods/TauModPerfect.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
using osu.Game.Rulesets.Mods;

namespace osu.Game.Rulesets.Tau.Mods
{
public class TauModPerfect : ModPerfect
{
}
}
Original file line number Diff line number Diff line change
@@ -1,5 +1,4 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Input.StateChanges;
using osu.Framework.Utils;
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2 changes: 1 addition & 1 deletion osu.Game.Rulesets.Tau/TauRuleset.cs
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
return new Mod[]
{
new TauModHardRock(),
new TauModSuddenDeath(),
new MultiMod(new TauModSuddenDeath(), new TauModPerfect()),
new MultiMod(new TauModDoubleTime(), new TauModNightcore()),
new MultiMod(new TauModHidden(), new TauModFadeIn()),
new MultiMod(new TauModFlashlight(), new TauModBlinds()),
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