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Half v-sync support on GGUI #7264

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jim19930609 opened this issue Jan 31, 2023 · 0 comments · Fixed by #7374
Closed

Half v-sync support on GGUI #7264

jim19930609 opened this issue Jan 31, 2023 · 0 comments · Fixed by #7374
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jim19930609 commented Jan 31, 2023

Half v-sync support makes it easy to mimic the 30fps refresh rate on UnrealEngine5 & Unity, using GGUI.

@jim19930609 jim19930609 added the feature request Suggest an idea on this project label Jan 31, 2023
@github-project-automation github-project-automation bot moved this to Untriaged in Taichi Lang Jan 31, 2023
@lin-hitonami lin-hitonami moved this from Untriaged to Todo in Taichi Lang Feb 3, 2023
bobcao3 added a commit that referenced this issue Feb 16, 2023
Fixes #7264 

Not the best frame pacing control IMO, there are overdue frames and
faster-than-it-should frames according to the mac's Instruments app.

The average does look good tho...

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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
@github-project-automation github-project-automation bot moved this from Todo to Done in Taichi Lang Feb 16, 2023
quadpixels pushed a commit to quadpixels/taichi that referenced this issue May 13, 2023
Fixes taichi-dev#7264 

Not the best frame pacing control IMO, there are overdue frames and
faster-than-it-should frames according to the mac's Instruments app.

The average does look good tho...

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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