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Since we moved opengl backend from glsl source codegen to spirv based, one important debugging feature we lost is printing support. #6075 added the support for vulkan and it shouldn't be too hard to add back to opengl backend I guess.
The text was updated successfully, but these errors were encountered:
Since we moved opengl backend from glsl source codegen to spirv based, one important debugging feature we lost is printing support. #6075 added the support for vulkan and it shouldn't be too hard to add back to opengl backend I guess.
The text was updated successfully, but these errors were encountered: