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* [skip ci] basic start up for opengl [skip ci] test inout data[3] success [skip ci] try to pass kernel arguments * [skip ci] use a struct_metal style struct compiler * [skip ci] basic allocator * [skip ci] basic read/write tensor fix bug x[4] -> x[4 >> 2] = x[1] * adding f32&f64 support for opengl remove opengl from all_archs to prevent test * Update test_abs.py * Update TaichiCore.cmake for TI_WITH_OPENGL optional TI_WITH_OPENGL ON (detect auto OFF) TI_WITH_OPENGL guard opengl_api.cpp fix typo * merge g1 with master fix: x86_64 -> x64 Update profiler.cpp * replace opengl_unary_op_type_symbol with unary_op_type_name * snode_io_arch -> snode_accessor_arch * use GLEW_LIBRARY_DIR TI_WITH_OPENGL=OFF by default TI_WITH_OPENGL default to ON * no more USE_GLEW macro * no more mallocs in SSBO * remove opengl_backend.py, add comment in mpm99 for ti.opengl * fix memory leakage using std::vector * better cmake: find GLFW and glfw3 * support arch: uncomment with_opengl * initialize_opengl in materialize_layout fix typo Co-authored-by: Yuanming Hu <[email protected]>
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