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[vulkan] Clear unnecessary GLSL shader files on Vulkan backend. (#3211)
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0xzhang authored Oct 18, 2021
1 parent 306cdbf commit 3211e4f
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Showing 4 changed files with 1 addition and 74 deletions.
2 changes: 1 addition & 1 deletion cmake/TaichiCore.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ file(GLOB TAICHI_CUDA_SOURCE "taichi/backends/cuda/*.cpp" "taichi/backends/cuda/
file(GLOB TAICHI_METAL_SOURCE "taichi/backends/metal/*.h" "taichi/backends/metal/*.cpp" "taichi/backends/metal/shaders/*")
file(GLOB TAICHI_OPENGL_SOURCE "taichi/backends/opengl/*.h" "taichi/backends/opengl/*.cpp" "taichi/backends/opengl/shaders/*")
file(GLOB TAICHI_CC_SOURCE "taichi/backends/cc/*.h" "taichi/backends/cc/*.cpp")
file(GLOB TAICHI_VULKAN_SOURCE "taichi/backends/vulkan/*.h" "taichi/backends/vulkan/*.cpp" "taichi/backends/vulkan/shaders/*" "external/SPIRV-Reflect/spirv_reflect.c")
file(GLOB TAICHI_VULKAN_SOURCE "taichi/backends/vulkan/*.h" "taichi/backends/vulkan/*.cpp" "external/SPIRV-Reflect/spirv_reflect.c")
file(GLOB TAICHI_INTEROP_SOURCE "taichi/backends/interop/*.cpp" "taichi/backends/interop/*.h")


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44 changes: 0 additions & 44 deletions taichi/backends/vulkan/shaders/atomics.glsl.h

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1 change: 0 additions & 1 deletion taichi/backends/vulkan/shaders/epilogue.h

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28 changes: 0 additions & 28 deletions taichi/backends/vulkan/shaders/prologue.h

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