Official implementation of "Splatter Image: Ultra-Fast Single-View 3D Reconstruction" (CVPR 2024)
[16 Apr 2024] Several big updates to the project since the first release:
- We can now reconstruct any object: we trained open-category model trained on Objaverse in just 7 GPU days
- We now have a demo where you can upload your own pictures of any object and have our model reconstruct it
- Models for all 6 datasets are now !released!. We trained 6 models: on Objaverse, multi-category ShapeNet, CO3D hydrants, CO3D teddybears, ShapeNet cars and ShapeNet chairs.
- SOTA on multi-category ShapeNet
- Support for multi-GPU training
- No camera pose pre-processing in CO3D
Check out the online demo. Running the demo locally will often be even faster and you will be able to see the loops rendered with Gaussian Splatting (as opposed to the extracted .ply object which can show artefacts). To run the demo locally, simply follow the installation instructions below, and afterwards call:
python gradio_app.py
- Create a conda environment:
conda create --name splatter-image
conda activate splatter-image
Install Pytorch following official instructions. Pytorch / Python / Pytorch3D combination that was verified to work is:
- Python 3.8, Pytorch 1.13.0, CUDA 11.6, Pytorch3D 0.7.2 Alternatively, you can create a separate environment with Pytorch3D 0.7.2, which you use just for CO3D data preprocessing. Then, once CO3D had been preprocessed, you can use these combinations of Python / Pytorch too.
- Python 3.7, Pytorch 1.12.1, CUDA 11.6
- Python 3.8, Pytorch 2.1.1, CUDA 12.1
Install other requirements:
pip install -r requirements.txt
-
Install Gaussian Splatting renderer, i.e. the library for rendering a Gaussian Point cloud to an image. To do so, pull the Gaussian Splatting repository and, with your conda environment activated, run
pip install submodules/diff-gaussian-rasterization
. You will need to meet the hardware and software requirements. We did all our experimentation on an NVIDIA A6000 GPU and speed measurements on an NVIDIA V100 GPU. -
If you want to train on CO3D data you will need to install Pytorch3D 0.7.2. See instructions here. It is recommended to install with pip from a pre-built binary. Find a compatible binary here and install it with
pip
. For example, with Python 3.8, Pytorch 1.13.0, CUDA 11.6 runpip install --no-index --no-cache-dir pytorch3d -f https://anaconda.org/pytorch3d/pytorch3d/0.7.2/download/linux-64/pytorch3d-0.7.2-py38_cu116_pyt1130.tar.bz2
.
For training / evaluating on ShapeNet-SRN classes (cars, chairs) please download the srn_*.zip (* = cars or chairs) from PixelNeRF data folder. Unzip the data file and change SHAPENET_DATASET_ROOT
in datasets/srn.py
to the parent folder of the unzipped folder. For example, if your folder structure is: /home/user/SRN/srn_cars/cars_train
, in datasets/srn.py
set SHAPENET_DATASET_ROOT="/home/user/SRN"
. No additional preprocessing is needed.
For training / evaluating on CO3D download the hydrant and teddybear classes from the CO3D release. To do so, run the following commands:
git clone https://github.com/facebookresearch/co3d.git
cd co3d
mkdir DOWNLOAD_FOLDER
python ./co3d/download_dataset.py --download_folder DOWNLOAD_FOLDER --download_categories hydrant,teddybear
Next, set CO3D_RAW_ROOT
to your DOWNLOAD_FOLDER
in data_preprocessing/preoprocess_co3d.py
. Set CO3D_OUT_ROOT
to where you want to store preprocessed data. Run
python -m data_preprocessing.preprocess_co3d
and set CO3D_DATASET_ROOT:=CO3D_OUT_ROOT
.
For multi-category ShapeNet we use the ShapeNet 64x64 dataset by NMR hosted by DVR authors which can be downloaded here.
Unzip the folder and set NMR_DATASET_ROOT
to the directory that holds sub-category folders after unzipping. In other words, NMR_DATASET_ROOT
directory should contain folders 02691156
, 02828884
, 02933112
etc.
For training on Objaverse we used renderings from Zero-1-to-3 which can be downloaded with the follownig command:
wget https://tri-ml-public.s3.amazonaws.com/datasets/views_release.tar.gz
Disclaimer: note that the renderings are generated with Objaverse. The renderings as a whole are released under the ODC-By 1.0 license. The licenses for the renderings of individual objects are released under the same license creative commons that they are in Objaverse.
Additionally, please download lvis-annotations-filtered.json
from the model repository.
This json which holds the list of IDs of objects from the LVIS subset. These assets are of higher quality.
Set OBJAVERSE_ROOT
in datasets/objaverse.py
to the directory of the unzipped folder with renderings, and set OBJAVERSE_LVIS_ANNOTATION_PATH
in the same file to the directory of the downloaded .json
file.
Note that Objaverse dataset is meant for training and validation only. It does not have a test subset.
For evaluating the model trained on Objaverse we use Google Scanned Objects dataset to ensure no overlap with the training set. Download renderings provided by Free3D. Unzip the downloaded folder and set GSO_ROOT
in datasets/gso.py
to the directory of the unzipped folder.
Note that Google Scanned Objects dataset is not meant for training. It is used to test the model trained on Objaverse.
Pretrained models for all datasets are now available via Huggingface Models. If you just want to run qualitative / quantitative evaluation, do don't need to dowload them manually, they will be used automatically if you run the evaluation script (see below).
You can also download them manually if you wish to do so, by manually clicking the download button on the Huggingface model files page. Download the config file with it and see eval.py
for how the model is loaded.
Once you downloaded the relevant dataset, evaluation can be run with
python eval.py $dataset_name
$dataset_name
is the name of the dataset. We support:
gso
(Google Scanned Objects),objaverse
(Objaverse-LVIS),nmr
(multi-category ShapeNet),hydrants
(CO3D hydrants),teddybears
(CO3D teddybears),cars
(ShapeNet cars),chairs
(ShapeNet chairs). The code will automatically download the relevant model for the requested dataset.
You can also train your own models and evaluate it with
python eval.py $dataset_name --experiment_path $experiment_path
$experiment_path
should hold a model_latest.pth
file and a .hydra
folder with config.yaml
inside it.
To evaluate on the validation split, call with option --split val
.
To save renders of the objects with the camera moving in a loop, call with option --split vis
. With this option the quantitative scores are not returned since ground truth images are not available in all datasets.
You can set for how many objects to save renders with option --save_vis
.
You can set where to save the renders with option --out_folder
.
Single-view models are trained in two stages, first without LPIPS (most of the training), followed by fine-tuning with LPIPS.
- The first stage is ran with:
where $dataset_name is one of [cars,chairs,hydrants,teddybears,nmr,objaverse]. Once it is completed, place the output directory path in configs/experiment/lpips_$experiment_name.yaml in the option
python train_network.py +dataset=$dataset_name
opt.pretrained_ckpt
(by default set to null). - Run second stage with:
Which
python train_network.py +dataset=$dataset_name +experiment=$lpips_experiment_name
$lpips_experiment_name
to use depends on the dataset. If $dataset_name is in [cars,hydrants,teddybears], use lpips_100k.yaml. If $dataset_name is chairs, use lpips_200k.yaml. If $dataset_name is nmr, use lpips_nmr.yaml. If $dataset_name is objaverse, use lpips_objaverse.yaml. Remember to place the directory of the model from the first stage in the appropriate .yaml file before launching the second stage.
To train a 2-view model run:
python train_network.py +dataset=cars cam_embd=pose_pos data.input_images=2 opt.imgs_per_obj=5
Training loop is implemented in train_network.py
and evaluation code is in eval.py
. Datasets are implemented in datasets/srn.py
and datasets/co3d.py
. Model is implemented in scene/gaussian_predictor.py
. The call to renderer can be found in gaussian_renderer/__init__.py
.
Gaussian rasterizer assumes row-major order of rigid body transform matrices, i.e. that position vectors are row vectors. It also requires cameras in the COLMAP / OpenCV convention, i.e., that x points right, y down, and z away from the camera (forward).
@inproceedings{szymanowicz24splatter,
title={Splatter Image: Ultra-Fast Single-View 3D Reconstruction},
author={Stanislaw Szymanowicz and Christian Rupprecht and Andrea Vedaldi},
year={2024},
booktitle={The IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)},
}
S. Szymanowicz is supported by an EPSRC Doctoral Training Partnerships Scholarship (DTP) EP/R513295/1 and the Oxford-Ashton Scholarship. A. Vedaldi is supported by ERC-CoG UNION 101001212. We thank Eldar Insafutdinov for his help with installation requirements.