Skip to content

The Stockfish Chess Engine for Flutter.

License

Notifications You must be signed in to change notification settings

syntaxltd/Stockfish

 
 

Repository files navigation

stockfish

The Stockfish Chess Engine for Flutter.

Usages

iOS project must have IPHONEOS_DEPLOYMENT_TARGET >=11.0.

Example

@PScottZero was kind enough to create a working chess game using this package.

Add dependency

Update dependencies section inside pubspec.yaml:

  stockfish: ^1.0.0

Init engine

import 'package:stockfish/stockfish.dart';

# create a new instance
final stockfish = Stockfish();

# state is a ValueListenable<StockfishState>
print(stockfish.state.value); # StockfishState.starting

# the engine takes a few moment to start
await Future.delayed(...)
print(stockfish.state.value); # StockfishState.ready

UCI command

Waits until the state is ready before sending commands.

stockfish.stdin = 'isready';
stockfish.stdin = 'go movetime 3000';
stockfish.stdin = 'go infinite';
stockfish.stdin = 'stop';

Engine output is directed to a Stream<String>, add a listener to process results.

stockfish.stdout.listen((line) {
  # do something useful
  print(line);
});

Dispose / Hot reload

There are two active isolates when Stockfish engine is running. That interferes with Flutter's hot reload feature so you need to dispose it before attempting to reload.

# sends the UCI quit command
stockfish.stdin = 'quit';

# or even easier...
stockfish.dispose();

Note: only one instance can be created at a time. The factory method Stockfish() will return null if it was called when an existing instance is active.

About

The Stockfish Chess Engine for Flutter.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C++ 94.9%
  • Dart 2.1%
  • C 2.1%
  • Ruby 0.5%
  • Java 0.1%
  • Swift 0.1%
  • Other 0.2%