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Fix Flare Blitz in Gravity (pagefaultgames#637)
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This condition is out of place since Flare Blitz is not supposed to fail if used in Gravity.
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Cargney authored May 8, 2024
1 parent bb28d35 commit b6692e4
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1 change: 0 additions & 1 deletion src/data/move.ts
Original file line number Diff line number Diff line change
Expand Up @@ -5132,7 +5132,6 @@ export function initMoves() {
.attr(RecoilAttr, false, 0.33)
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN)
.condition(failOnGravityCondition)
.recklessMove(),
new AttackMove(Moves.FORCE_PALM, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, 30, 0, 4)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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