SwiftUI video player
Release Notes - Version 1.6.14
Key Updates
Enhanced Resource Management in Player Deinitialization
I have implemented significant refinements in the management and release of resources during the deinitialization process of the video playback components. These enhancements focus particularly on the use of Apple's AVPlayerLooper
and its management of underlying player queues, which are essential for looping media content.
Detailed Improvements
-
Refined Cleanup Logic:
- Resource Release: I have enhanced the cleanup procedure in the deinitialization phase of the media player. All resources related to media playback, especially those managed by
AVPlayerLooper
, are now thoroughly released. This approach helps prevent memory leaks and ensures that all player items are properly discarded when no longer needed. - Queue Management: I addressed specific challenges associated with the sprite queue used by
AVPlayerLooper
for seamless media looping. My updated method more effectively clears this queue upon player deinitialization, ensuring no lingering sprites consume memory unnecessarily.
- Resource Release: I have enhanced the cleanup procedure in the deinitialization phase of the media player. All resources related to media playback, especially those managed by
-
Concurrency Considerations:
- Pre-Concurrency Support: The implementation now incorporates
@preconcurrency
annotations where necessary. This ensures compatibility with both modern and older Swift environments that do not utilize the latest concurrency features, maintaining robustness across various deployment scenarios. - Thread-Safe Deinitialization: I have enhanced the thread safety of the deinitialization process. This ensures that operations related to the cleanup of AVFoundation objects are executed on the correct threads, thus avoiding any potential race conditions or crashes.
- Pre-Concurrency Support: The implementation now incorporates